Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo13]

NaNoRenO is an event where creators make a game from scratch during the month of March.
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Rye
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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#16 Post by Rye » Wed Mar 06, 2013 10:42 pm

That happened all the time xD Don't worry!
Your art is really cute
I can giving you some quick advice with drawing man and hanbok if you need.
Arrogant guy xD lol
I'm hiatus from everything for exam... Slow pace on projects. I need to write and draw..
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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#17 Post by gogospirit » Wed Mar 06, 2013 11:20 pm

Rye wrote:That happened all the time xD Don't worry!
Your art is really cute
I can giving you some quick advice with drawing man and hanbok if you need.
Arrogant guy xD lol
Aww, thanks ^///^
Ahh that would be great~! I really need the advice on drawing men ;v;
It was my first time drawing hanbok xD
Tips would be appreciated ^^

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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#18 Post by Rye » Thu Mar 07, 2013 12:18 am

The anatomy is bad. I mean bad bad. You should draw the shoulder higher and the hanbok looked like you put rock into his outfits, especially the arm's part. I will trying to redline it later.
I'm hiatus from everything for exam... Slow pace on projects. I need to write and draw..
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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#19 Post by gogospirit » Thu Mar 07, 2013 11:21 pm

Rye wrote:The anatomy is bad. I mean bad bad. You should draw the shoulder higher and the hanbok looked like you put rock into his outfits, especially the arm's part. I will trying to redline it later.
I'm still learning so I'm not that surprised that there is a lot of flaws in the anatomy.
When I was drawing the hanbok sleeves I was trying to give it "volume" and make it look "poofy". Haha, but I guess that didn't go too well.

I also haven't drawn guys in a long while, I mainly draw girls but seeing that I don't draw them too often I'm trying to get out of my comfort zone, if you know what I mean :3
Thanks very much for the feedback! I'll try to improve that in my next sprite... And if I have time before NaNoRenO is over, I'll try to redraw Hyun-Su! ^^
Last edited by gogospirit on Fri Mar 20, 2020 6:11 am, edited 1 time in total.

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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#20 Post by gogospirit » Fri Mar 08, 2013 3:45 pm

Finished our group's logo~!
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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#21 Post by gogospirit » Sun Mar 10, 2013 10:23 pm

Finished Jung-hee's sprite yesterday!

And edited Hyun-su's face so that he goes better with the other guy. I think it looks better now~! ^^
Last edited by gogospirit on Fri Mar 20, 2020 6:08 am, edited 2 times in total.

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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#22 Post by Rye » Mon Mar 11, 2013 9:46 am

OMG! I'm so sorry xC Damn Busy Weekend Schedule is killing me.
Anyway, Jung-Hee and the logo looks so cuteeeee
And Hyun-Su seem like he has more improve
I'm hiatus from everything for exam... Slow pace on projects. I need to write and draw..
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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#23 Post by gogospirit » Mon Mar 11, 2013 10:31 pm

Rye wrote:OMG! I'm so sorry xC Damn Busy Weekend Schedule is killing me.
Anyway, Jung-Hee and the logo looks so cuteeeee
And Hyun-Su seem like he has more improve
That's okay. Thank you very much, I'm glad you think so~! xD

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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#24 Post by FatUnicornGames » Mon Mar 11, 2013 11:54 pm

My only problem with the art (that should be easily rectified) is that Park Hyun-Su looks like he has a little boob. I don't know if it is the outfit, but I had to say.
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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#25 Post by gogospirit » Tue Mar 12, 2013 12:27 am

FatUnicornGames wrote:My only problem with the art (that should be easily rectified) is that Park Hyun-Su looks like he has a little boob. I don't know if it is the outfit, but I had to say.
Ahhh... I see.
The reason it's drawn like that is because usually when guys wear "hanbok" the fabric often rolls over, and bunches because of the tie that holds it into place.
Also, a lot of the references I've looked at of guys wearing traditional hanbok had that "bulge" near the chest area.
If it bothers you, I can fix it.
Thanks for pointing that out though, it brought it to my attention and I really appreciate it! ^^

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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#26 Post by inhalance » Tue Mar 12, 2013 1:02 am

Although I don't know much about Korean history, the plot interests me. I also like the art as well ^^ (but is it just me, or do Jung-hee's eyes look a little bit off-centered from his face? The placement of his eyes seems a little to the side of his head.) Even though the plot description was brief, it makes me want to know more about your VN. Can't wait to see what you come up with! Good luck :)
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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#27 Post by gogospirit » Tue Mar 12, 2013 1:18 am

inhalance wrote:Although I don't know much about Korean history, the plot interests me. I also like the art as well ^^ (but is it just me, or do Jung-hee's eyes look a little bit off-centered from his face? The placement of his eyes seems a little to the side of his head.) Even though the plot description was brief, it makes me want to know more about your VN. Can't wait to see what you come up with! Good luck :)
Omigosh, silly me. What's with all these mistakes I made? >u< Haha this is slightly embarrassing. Don't worry, I'll definitely fix that when I draw the rest of his expressions. Ah, it's not me writing the story, k_arashi's doing it and I'm doing the art. Hopefully we don't disappoint. We're both doing our best, and this is our first visual novel (besides some that are just forever in the makings lol)
Thanks for the feedback! Once again, it's really appreciated~! ^^

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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#28 Post by FatUnicornGames » Tue Mar 12, 2013 1:54 am

I understand that the references might have pointed in that direction, but I would edit it a bit. I can understand that there is usually a bulge in the chest area, but the way it looks now has a connotation. You'll figure it out! Everything else looks great!
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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#29 Post by gogospirit » Sat Mar 16, 2013 11:59 pm

I fixed Jung-Hee's other eye so that it is centered more on his face and I also fixed Hyun-Su's hanbok so that it doesn't imply that he has a "boob" *cough*.

I finished all of the characters expressions and Kwon Suk-Chul's sprite too~!

I just need to do the gui and the cgs + titlescreen!
Last edited by gogospirit on Fri Mar 20, 2020 6:12 am, edited 1 time in total.

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Re: Lunar Chime [GxB] [Mystery] [Fantasy] [Historical] [NaNo

#30 Post by k_arashi » Fri Mar 29, 2013 12:36 pm

This project is coming along smoothly but we decided to release this as a demo, because we don't think we will have enough time to finish up all the CGS and some sprites. I wanted to add a bit more to the writing as well (:

Here's my current word count:

Code: Select all

Statistics:

The game contains 2,500 dialogue blocks, containing 18,435 words and 91,602
characters, for an average of 10.4 words and 55 characters per block.

The game contains 9 menus, 93 images, and 17 screens.

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