The basic idea is a boy who is forced to move to Oklahoma and starts to have realizations about his life, weather they are good or bad is up to you.
P.S: I am only loading the windows version because my internets on the fritz and I have been up all night just putting this one on.
EDIT:Hey everyone I have fixed some minor errors, shrunk the file size, and uploaded the other versions, enjoy^_^
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It's a touching story and I found very interesting that...
And is curious that the path that gives the name to the game (the one when they seem to be only friends at the moment and the main character talks about the realization) is not the natural "best path" that would be the one where they kiss.
Currently working on: "The Smiling Lady", "The intruder","Cassandra's Knight" and "Cinderella's choice"
Unfinished Projects: "Dear Friend, Secret Lover"
And used well they were! Their postures fit with their dialogue perfectly.
As for the story, I got a hint maybe you were not a native English speaker, but regardless the lines were well-delivered. I liked the characters and the story was charming.
Line of the week:
The description for the game is IMO kind of misleading, at least for me - I expected some contemplative teen thought drama, but instead this isn't dwelling in too many questions, it's quite simple and I like simple. But it took me a playthrough or two to (excuse the pun) realize this.
The different realizations (endings) were nicely done, it was all very enjoyable and I replayed the ones I had gotten before understanding the nature of the game - and they fitted nicely. So it took me some time to adjust myself to this, but then I think I was able to appreciate the game much better and I enjoyed playing it.
One slight remark would be the use of stock characters, the more games use tsuina the less unique she will feel (in all the games that use her). But that's I suppose the drawback for the convencience of using such characters and people usually know this, so all that I can do is respect that decision - people who played My Teacher will find the character less unique, and those who will play your game first will have less immersion in MT. That's the way it goes.
Nevertheless, a good job, thanks for this nice release!
And the obligatory question, may we include your game in the Ren'Ai Archives?
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One really cool thing about this game for me is that I took most of the photos. So, it feels like a hybrid of reality and fantasy, when I see settings that I am intimately familiar with, mixed with images of anime characters. It's a hard feeling to describe... Perhaps other game makers who use their own photo BGs can relate. But it feels especially strong to me, as I was actually quite detached from the making of the game.
There's a bit of a story behind the incredibly small working window for this game, and the use of stock character art. Of course, I'll leave it to KyuKuru to disclose any of the details ~_^mikey wrote: One slight remark would be the use of stock characters, the more games use tsuina the less unique she will feel (in all the games that use her). But that's I suppose the drawback for the convencience of using such characters and people usually know this, so all that I can do is respect that decision - people who played My Teacher will find the character less unique, and those who will play your game first will have less immersion in MT. That's the way it goes.
I played it straight through it in about ten minutes and then again in another few minutes, and when I realized I had already beat it, I was laughing because it was so simple yet there was nothing else left to be desired. The alternative endings are great too.
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has a fix that should work.
(When was the last time you backed up your game?)
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