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MikaiLee
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#1 Post by MikaiLee » Tue Apr 02, 2013 2:38 pm

Maybe I'll work on this again when life settles down. ; n ;
Last edited by MikaiLee on Mon Aug 12, 2013 2:33 am, edited 1 time in total.

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DestinyFailsUs
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Re: The Clock Ticks On

#2 Post by DestinyFailsUs » Tue Apr 02, 2013 3:39 pm

The story seems interesting :) I'm looking forward to how this turns out.

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eingelle
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Re: The Clock Ticks On

#3 Post by eingelle » Tue Apr 02, 2013 8:57 pm

Oh my! I love the story concept!! I can't wait to play it!
I'll wait eagerly for your updates. ^^

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Re: The Clock Ticks On

#4 Post by MikaiLee » Fri Apr 05, 2013 4:25 am

Thanks. :)

Been trying to complete the script.
Progress thus far:

Code: Select all

Statistics:

The game contains 1793 screens of dialogue.
These screens contain a total of 13745 words,
for an average of 8.6 words per screen.
The game contains 9 menus.
I'll probably be done with the scripting in about five days.
I was wondering if I could get a proofreader or two that can read through it when I'm done.
I'd be much obliged if anyone could. :)

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Re: The Clock Ticks On

#5 Post by gekiganwing » Fri Apr 05, 2013 6:17 am

MikaiLee wrote:At first people were just confused, but they soon realised that these numbers were an indication, an indication as to when exactly their death would come. It was a count down to when they would breathe their last breath. The world had changed. Some prospered while others were much less fortunate. People got separated into factions dependent on their death date, categorized only ten minutes after being brought into this world. A person's social status were greatly influenced by these set of numbers.
This premise is a bit similar to the world from the famous short story "Repent, Harlequin!" Said the Ticktockman. Still, it sounds like you have your own take on a world where the use of time is quite important. I will look forward to seeing what you do with your story.

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Re: The Clock Ticks On

#6 Post by MikaiLee » Fri Apr 05, 2013 7:33 am

@gekiganwing
Hmmm.
I think it's different.
Although both stories are about time and set in a dystopia world, that story focuses on punctuality and the severity of not being punctual.
Or at least what it seems to be about from wiki's plot summary.
My story focuses more on the fact that people are aware of when they will die and how this affects the person's life, and the society they live in.

Thanks for pointing it out none the less. :)
The book looks really interesting, I'll have to read it sometime.

Update
So I've taken a bit of a break off from the script and decided to work on the character designs.

So which one do you think fits best for Eva's casual wear?
Last edited by MikaiLee on Mon Aug 12, 2013 2:34 am, edited 2 times in total.

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eingelle
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Re: The Clock Ticks On

#7 Post by eingelle » Fri Apr 05, 2013 4:09 pm

Update
So I've taken a bit of a break off from the script and decided to work on the character designs.

So which one do you think fits best for Eva's casual wear?
I personally like A and D.
A, because the colour scheme is very warm and I'm a fan of girly skirts. Brown boots would go nicely with this outfit too. <3
As for D, I chose it because, well... I like sweaters/cardigans to go with skirts. It's just...cute. =u=;; Oh and the gold pendent necklace is a nice touch.

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Re: The Clock Ticks On

#8 Post by Bellalea » Fri Apr 05, 2013 4:17 pm

MikaiLee wrote: Update
So I've taken a bit of a break off from the script and decided to work on the character designs.

So which one do you think fits best for Eva's casual wear?
Eva.PNG
I would say B, others seem too... I don't know, fancy. B just fits her :D

The story seems really interesting, I love these kinds of games with distressing feeling!

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