Just think: You can post a WIP thread here, detailing all your dozens of characters, how you'll have 30 endings, BxG, BxB, GxG, GxB, BxGxrobot, etc... and how it's your very first project ever, but you'll finish and it'll be great, really! But let's be honest, you'll get people telling you that you're not being realistic and that you should shrink it to make it more manageable.
OR
You can go over to Kickstarter, make that same announcement, but dammit people will THROW MONEY AT IT! Awesome, right? Hell, you'd be a downright sucker to do anything less. Fund a game yourself? Take the investment risk yourself? Not make any money off your idea? Crazytalk, I say, CRAZYTALK!
There are COUNTLESS examples of people who've gotten others to pump their budgets full of thousands of dollars despite never having made a thing! You gotta admit that's pretty darn omg SWEET.
So stop being a sucker and paying for art yourself, trying to find someone who will work with your vision... And find some top of the line artists to hire with other people's money! After all, it's your first real project. What could possibly go wrong? How could it NOT turn out incredible?
And given the amounts of money people will pledge, they obviously KNOW it will be incredible! Way better than anything else that already actually exists that they won't pay for because it's
Even better: Let's say the final product (if you do finish, which of course you will) is unimpressive or dare I say CRAPPY given the budget. Oopsie! At least everyone's been $ paid $, yo. Not to mention that the funders will WANT to think it's better than it is - BELIEVE it's better than it is. Why? Because they put the money upfront and who wants to face that they got suckered into throwing tons of money at a mediocre project? Much easier to live in denial, BOOYA
So again, everyone, get your butts over to Kickstarter and don't forget to chip Big Bro Blue off 10% once you've raked it in for this GEM of advice!
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Edit: Yes, I'm intentionally trying to be provocative here. I'm hoping to spark a conversation about the wisdom of the Kickstarter model from the consumer perspective and creator perspective, as well as the message it sends to self-funded and/or freeware projects. As I've posted later in the thread, I'm not "anti-Kickstarter" - In fact, I believe there are very good Kickstarter projects (see end of this post: http://lemmasoft.renai.us/forums/viewto ... 30#p265638).