Ren'Py 6.2.0 Released
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- PyTom
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Ren'Py 6.2.0 Released
I'm happy to announce the release of Ren'Py 6.2.0 "Shpadoinkle Day". This release focuses on adding new features, like language support for calling labels with arguments, auto-saving of games, and a new scrollable viewport.
Downloads and a full release announcement can be found at:
http://www.renpy.org/wiki/renpy/releases/6.2.0
Downloads and a full release announcement can be found at:
http://www.renpy.org/wiki/renpy/releases/6.2.0
Last edited by PyTom on Thu Apr 26, 2007 12:53 pm, edited 1 time in total.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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Runs good on my XP machine and runs good on my Windows 98SE computer.
Still testing .
Still testing .
Administrator @ Adventure Maker
- PyTom
- Ren'Py Creator
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Added a number of features to Ren'Py today. Rather then wait until a future release, I'm going to add these to 6.2.0, and release 6.2.0b tomorrow:
Added a new "extend" pseudo-character. When "extend" says something, the
last character to speak says the last thing to be said, "{fast}", and
the new thing being said. This makes it easy to have a character
say something, wait for a click, change their expression, and then
say something else in the same block of text. For example:
Added a {nw} text tag. Including this text tag in a string causes the
text to immediately dismiss once the string has been fully shown. This
is useful in conjunction with extend, to have a character change
expression when slow text gets up to a certain point.
The new nvl_erase function erases the last line of text said in
NVL-mode, allowing you to replace it with something else.
Added anim.TransitionAnimation, a way of specifying animations that
use a transition between each frame.
Added a new "extend" pseudo-character. When "extend" says something, the
last character to speak says the last thing to be said, "{fast}", and
the new thing being said. This makes it easy to have a character
say something, wait for a click, change their expression, and then
say something else in the same block of text. For example:
Code: Select all
e "Sometimes I'm feeling a bit down..."
show eileen happy
extend " but I get over it!"
text to immediately dismiss once the string has been fully shown. This
is useful in conjunction with extend, to have a character change
expression when slow text gets up to a certain point.
The new nvl_erase function erases the last line of text said in
NVL-mode, allowing you to replace it with something else.
Added anim.TransitionAnimation, a way of specifying animations that
use a transition between each frame.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Wwwwoow o_o... cool new tags! So uhh... by "dismissing" (for nw), do you mean it shows it with slow text and once done it immediately goes to the next statement? Does it stay on screen or disappears?
Mm... I think doing the Phoenix thing with these tags would have been much easier ^^;
(transitionanimation sounds cool too!)
Mm... I think doing the Phoenix thing with these tags would have been much easier ^^;
(transitionanimation sounds cool too!)
I figured it would just not wait for the user to click before continuing?monele wrote:So uhh... by "dismissing" (for nw), do you mean it shows it with slow text and once done it immediately goes to the next statement? Does it stay on screen or disappears?
- So for:
Code: Select all
e "Sometimes I'm feeling a bit down...{nw}"
show eileen happy
e "but I get over it!"
Code: Select all
e "Sometimes I'm feeling a bit down...{nw}"
show eileen happy
extend " but I get over it!"
"Sometimes I'm feeling a bit down... but I get over it!"
Server error: user 'Jake' not found
-
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yes, basically i asked pytom to make it
it will show you text and in time after rendering end of first text it will do things between then it will continue with txet.
its same as in onscripter
for with nw
for without nw
so it is like commands inside text line ^^
it will show you text and in time after rendering end of first text it will do things between then it will continue with txet.
its same as in onscripter
for with nw
Code: Select all
Bla bla bla /
commands
Bla bla bla@
for without nw
Code: Select all
Bla bla bla @/
commands
Bla bla bla@
http://www.bishojo.tk is technically ONLINE!
Songs of Araiah promo: http://www.youtube.com/watch?v=CalchucuoDU
- PyTom
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And 6.2.0b is up, for those who want to test it out.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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- PyTom
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Well, since my katana is out being sharpened, hari-kari is out of the question. So you'll have to settle with the release of 6.2.0c, which fixes the problem. I also added code to my distribution script that prevents this from happening again.NetGenSuperstar wrote:Yeah, it looks like you somehow forgot to make "renpy.app/Contents/MacOS/Ren'Py Launcher" executable. That's the second time. You're slipping.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
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- Location: Kings Park, NY
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Well, I don't think waiting any longer will accomplish anything, so I've just released Ren'Py 6.2.0.
At some point, we need to go and upgrade the Ren'Py games that are broken on Vista to 6.2. (Or at least patch them.)
At some point, we need to go and upgrade the Ren'Py games that are broken on Vista to 6.2. (Or at least patch them.)
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
FYI, I released a fix to a bug that could cause 6.2.0 (and earlier releases) to create defective zip files in some cases. You can grab the fix from:
http://www.renpy.org/wiki/renpy/releases/6.2.0
You almost certainly should apply this fix before releasing a game, although I don't believe the issue is major enough to warrant re-releasing games, unless people complain about being unable to unzip them.
Thanks to Enerccio for bringing this one to my attention.
http://www.renpy.org/wiki/renpy/releases/6.2.0
You almost certainly should apply this fix before releasing a game, although I don't believe the issue is major enough to warrant re-releasing games, unless people complain about being unable to unzip them.
Thanks to Enerccio for bringing this one to my attention.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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Ooo, cool. Good that you've fixed that. People reported this problem with Elven Relations v1.0, so for 1.1 and 1.1.1 I've been unpacking the zip files (which I need to do to change the executable icon anyway) and then completely repacking them myself using a separate zip program. But it'll be good to not have to bother now.
(Not that I'm expecting to be making any more Ren'Py releases for at least six months.)
(Not that I'm expecting to be making any more Ren'Py releases for at least six months.)
I released 3 VNs, many moons ago: Elven Relations (IntRenAiMo 2007), When I Rule The World (NaNoRenO 2005), and Cloud Fairy (the Cute Light & Fluffy Project, 2009).
More recently I designed the board game Steam Works (published in 2015), available from a local gaming store near you!
More recently I designed the board game Steam Works (published in 2015), available from a local gaming store near you!
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