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- Hentai Poofter
- Posts: 2117
- Joined: Sat Feb 04, 2006 11:13 pm
- Organization: Studio Mugenjohncel
- Location: Philippines
The reason why I'm collecting such images?... I am going to study their techniques and will apply them in my own work (like how they simulate corrosion, sunlight hitting different kinds of surface and so on...)
During my search I happen to stumble on this...
Most images were of low quality and might not be of much use (in my case anyway) but the amazing thing about this site is that it actually contains BG's used in VN's, Games and Anime and their real life counterparts (See Air... the second one on the lower part of the page and be amazed).
I personally think that something this good is meant to be shared to everyone.
I'll behave for now
Thanks for the link!
(Maybe I should convert all those pictures of our trip to Seaworld into a game... nah.)
I don't know... the majority of those, I'm absolutely certain aren't photos - some of them are very well-rendered, but there's little things wrong with them, sometimes only when comparing them to the actual photo, that give the game away. The only one that I'm not entirely convinced about is this one, but given the rest of them I'd still expect it to look more fake if we could see a larger version. And even in that tiny version, the reflections look wrong on the glass panels immediately to the right of the escalator, the recessed ceiling lights on the lower-floor arcade look a little too bright and the banner hanging from the upper floor about two-fifths of the way along the top is missing.mikey wrote:I'm surprised that the fate series also has photos for BGs. So actually the photographs as BGs aren't quite so dead.
Aaah, when you realize there really are no gods among humans ^^;
It has pros and cons, in my opinion; on one hand, yeah, it's harder to make a scene specifically look like another scene than it is to make a scene look good. On the other hand, you can look at the photo and get a good idea of how the shadows work.monele wrote:It's still amazing because well... it's hard to paint an existing location ô_o... but it doesn't make things seem a little less magical ^^;...
Radiosity-type lighting/shading in particular is a hard thing to perform in your head, but happens all the time in the real world; that's how surfaces which aren't directly facing a light source get lit. It's hard to work out how much they should be lit if you're just imagining the scene, but if you have a photo to work from it's easy. Same goes for multiple shadows from different light sources and reflections and so on...
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