Sprite Artists

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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PyTom
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Sprite Artists

#1 Post by PyTom »

I'm curious... do we have any sprite artists on the forum? I may have use for a walk cycle of Eileen.
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#2 Post by Otaku Dash »

Well I do sprite art in my free time, but I only do so at a very few time and since uni started I haven't had much time to practice... so I'm pretty much a beguinner. The most recent work I have are simple things like a sword and my avy... I dunno if I could be much help ^^;
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#3 Post by DaFool »

You mean character artists or animated avatar creators?

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#4 Post by Otaku Dash »

DaFool wrote:You mean character artists or animated avatar creators?
Good point... that isn't quite clear. I haven't worked with animation much so It could also cause some trouble... if it's about avatars I can push a bit things aside and manage something.
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#5 Post by PyTom »

In this case, I'm using sprite to mean "very small character with a few frames of animation, that's able to walk around the screen".

I'm considering adding a simple map engine to Ren'Py, for those people who want it.

I need at least one character to walk around the map under player control. It could be Eileen. Alternatively, it could be the player's Avatar... if someone knows where I can get free art to use, I'd appreciate that. I'm thinking at least two frames of walk animation in each of the N, NE, E, SE, and S directions, and we can get SW, W, and NW by mirroring.

I'm thinking a reasonable map screen could be interesting for those mystery type games we've been seeing recently.
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#6 Post by Twar3Draconis »

I used to do this stuff. Not as good as before, though. I think I have a sprite or 2 in my deviant art if you want to check it out.
http://twar3draconis.deviantart.com/

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#7 Post by DaFool »

You mean a chibi of Eileen?

Top down view, isometric view, or side view?

Are they all walk cycles or should some by climb cycles?

I've done walk cycles (mostly in Flash), but that was 3 years ago.

Hopefully there be other takers here, but I won't mind trying as well.

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#8 Post by PyTom »

Top-down, I think. Walk cycles should be fine.
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#9 Post by DaFool »

I'm working on it right now.

Do you have Flash, by any means? Because it only requires a single cycle, all the rest is just rotating and translating.

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#10 Post by PyTom »

No, I don't have flash.

When I say overhead, I mean the sort of half-overhead view you see in the older RPGs, that requires a number of different shots. Something like the attached image.
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char.png
char.png (1.73 KiB) Viewed 2293 times
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#11 Post by DaFool »

Ah, good reference. Definitely makes more sense than the fully-top-down turtlebot I envisioned :?

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#12 Post by DaFool »

Okay...so I figured why reinvent the wheel...

I took the png and 'Eileenized it'

Is this okay?

Okay how about this?
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eileenRPGchibi.png
eileenRPGchibi.png (8.7 KiB) Viewed 2269 times

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#13 Post by PyTom »

Looks good. Could you maybe try to extend a darker border around the hair, like in the original picture? I'm not sure if there's room, but I think I like the border on the original version.
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#14 Post by DaFool »

okay...hair border version up.

So this would be... 4 animated sequences of 4 frames each (I think the middle of the stride is repeated)... and Ren'Py will take care of the translating aspect.
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eileenrpgchibihairborder.png
eileenrpgchibihairborder.png (9.06 KiB) Viewed 2231 times

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#15 Post by PyTom »

Yeah, I think this will do it. Thanks!
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