Behind the Video Game Industry
Posted: Tue May 07, 2013 7:29 am
I've been seeing WAY too many of you being a little "weak" when it comes to things in the industry. Well that has to stop. If you are working on a project, No matter how big or small you are NOT friends you are coworkers. I would first like to inform you I am about to PISS on a LOT of people's misconceptions about the Industry so if you can handle a little harsher tone then we can begin.
The Video Game Industry is not a bed of roses and puppies despite what some companies would like you to think. The Industry is a very oppressive place. You DO NOT have many freedoms, your pay is usually low and most conditions are barely OSHA complaint if you know what I mean. The Industry runs much like any other industry. There Bosses, Sub Bosses, Leaders and finally workers. For large organizations like Valve that can mean hundreds or thousands of people working on a project OR such as the case with Indy teams 3 to 10. The numbers do not matter but the chain of command does.
When working there are procedures and rules you have to stick by or you run the risk of goose egging the whole project. The Boss or Developer is in charge of everything. It is their job to make sure the product is completed on schedule and that the team works as efficiently as possible. The Team Leaders or Directors are selected to keep their teams in order and usually get their instruction from Developer(s) or “Dev” for short. The Team Directors usually get a few people and complete a set task. Their job is to do as Dev Says and hopefully get a game out the door on time.
Dev is not a god but they tend to be pretty close. Their entire job is to make sure the game launches. If it's too big, too expensive or will take too long to implement then they must say no and move on. It sucks but if anything goes wrong THEY are on the hook for well just about everything. However Dev can not do everything so they tend to hire on people to help complete the task.
The Team Leaders are just that. They are the leaders of various jobs that need to be done. Such jobs as Art, Writing, Programming, Modeling, Sound, Marketing and Beta. Each has a Vital function and each contribute to the Project as a whole. As the Project evolves they need to branch out and bring in more people. THIS is usually where you come in.
If you are hired on to the project you will have to do everything the Team leader says. Now depending on which part of the team you are on will change your experience but it's usually the same for everyone.
If you are an artist your job is to make sure everything is up to the Production standards. Depending on the size that can be checking the work of others, drawing it by hand or simply coloring it. Your entire job is to interpret what the Art lead says. What ever it is, it is YOUR job to do it. Don't like Barbie land Adventure? Too bad you get to fix all the little spots they missed. Dev already has design ideas you are simply there to make sure the Art Lead gets the job done. Don't like it or do too poor of a job and you may as well just pack up and leave. There are plenty of other people to replace you.
Writing is an important part of the game without it there would be no game. The Lead Writer's job is to make sure everything meshes and things flow well. Make sure the characters work and the dialog isn't to bad. Most will bring you on to go through and fix grammatical errors or edit a line of text on page 83 paragraph 6 on the second ark of Barbies Dream Adventure. It's long tedious and boring as all get out but that is YOUR job. Dev already has the story written you are hired to make sure your team leader gets it right. Don't like it? Too bad there are PLENTY of people on Fanfic.net to replace you.
With out Programming there is NO game. Dev will hire someone to actually make things work. They usually have an engine ready to use but they need you to find out why when you turn on the light switch to the dollhouse on the third stage of the game on the 6 th level her hair flips out and then the game crashes. If you're lucky they'll just have you adjusting the weight of the character while hunting bugs. You get to play the game 100 more times. Welcome to hell. You get to replay that are of the game until you fix it. Get ready to see a lot of Barbies ample plastic booty you'll be there a while but don't worry, when you finally snap and molest the cardboard cut out of Skipper don't worry there are 20 people to replace you. Heck 5 could be there in the lounge when you do it.
Without Models there is really nothing more then a bunch of dots and lights and it's not really that interesting of a game to play. Dev had the Art department give you hundreds of sketches of Barbie in different outfits, shapes, sizes, colors, emotions and the works. YOUR job is to go through the skins and animate the way her booty jiggles every time she steps down. You also get to find out why Programming is having an issue with her hand setting off her hair. Lucky you. You get to adjust her hand lengths and bones until there is no longer a colliding issue. OH and you get to keep tweaking her skirt to make sure no one can see her bits. Enjoy. Oh yeah and Dev wants a fuchsia rock... don't ask.
Sound is an important part of the game without it most people cant feel the emotion their hearts don't sink when bad things happen, their souls don't jump with joy when Ken saves her for what ever reason. Your job is ti listen to 1000 different women panting at 1 second intervals. These are her running! You get to spend the next 3 days looking for the right one. Lucky you. Once you find 4 or 5 that will work you get to time them to start and stop when she moves and they have to loop for just the right amount of time or it sounds off. But don't worry the 400lb man that bought your game will just play it with the sound off anyway so everything you did will be useless. The only sound he will hear is the the mating cry of **** when he **** thanks to the nude glitch a disgruntled Modeler left in the code. Feeling worthless? Like no one appreciates you? Not being creative enough? Too bad there's a guy in the bathroom to replace you.
Marketing is one of the most important parts of the industry for without them who would know this wonderful game even existed and hey they are bringing extra cash from prospective clients that would love to see this game finish... also for what ever reason they want colored rocks with their names on them. Whatever they're paying for it. However YOU get to make 400 posters for the game each while one with a different color texture and feel... oh and you are competing against 12 other people for one of 5 slots. Also seeing as your not doing anything Dev wants some coffee and the art department is in bad need of toilet paper. Oh and the production is running a little low on rent so you don't get paid for Monday and Thursday. If you quit they'll just grab some interns that will work for a credit or two... actually your fired they got 2 interns to replace you. Good luck with your arts degree!
Then there is Beta these poor sods are the bane of the entire project even Art for some reason. Beta is hired to go through and find all the bugs, glitches, missing or shoddy textures and really everything that is wrong with the game. The other teams have to go back and fix it. This costs money, time and pushes the schedule back by weeks or months. But that's ok, the Beta Team has selected you to run around in the dollhouse on the third stage of the game on the 6 th level for the next week. For what ever reason her hair flips out and then the game crashes when ever you hit the light switch. You make the notes and send it to your Beta Leader... there is a good chance he is living in his cubical and hasn't showered for 3 weeks. Oh while you were out the art department TP'ed your cubical. Oh and they got some interns to replace you. That's fine though you stole Dev's stapler and some Funions now to go home and sleep in your mothers basement.
And finnaly there is Dev. Had the been doing the job right, the game is a month behind schedule, there are a few bugs they need to iron out, the building did NOT burn down this time, only 3 pending sexual harassment lawsuits, and only lost 50 people. Good on you Dev! Now to get drunk, party and start working on Barbies Dream Adventure “Skippers release”
So in short if you are part of the Dev team your no one and no body. However your name will be on the credits and THAT is what it is all about. There is no real creativity, there is no expressing yourself there is only working 120 hour weeks at $15 an hour that runs out to about $6.50 an hour thanks to the last 60 hours being unpaid in a somewhat sketchy office on the other end of town after the buses have quit running.
Indy
Indy is usually the same thing but you are 1 of 4 or 5 people and share most the same hats with even less money. “Dev” is whomever came up with the game. The rest are Art, Beta, Modeling, ect. As Dev you are as close to god as it gets. If the team doesn't work well then your project is junked. If someone on your team flakes, then you are either Junked or going to be at least 3 weeks behind as the new guy has to either adapt or fix whatever the last guy was doing. Don't worry though there are plenty of people you can find on the net to replace them.
Dev's job here is simple they are not your friend, they are your boss, mother and lord. If they say something you do it. If they ask for a purple rock then you make it. If they are total pricks about it then leave there are plenty to replace you. It does not matter if you are “creative” or not. You are to do as Dev says and god willing complete a game before something or someone catches on fire. But HEY if your team survives then next time you might become Dev and the cycle begins anew.
If you are volunteering that's awesome but remember volunteer simple means not being paid for the work. There are fewer catches but if your a flake or unruly then people will not take you on.
Now I'm not 100% on the industry as I have been out of it for a while and I wrote this at 3 in the morning. However if I get things wrong let me know and I will fix it. If you think I'm making this up. You are sadly mistaken. I've still got the stapler to prove it.
The Video Game Industry is not a bed of roses and puppies despite what some companies would like you to think. The Industry is a very oppressive place. You DO NOT have many freedoms, your pay is usually low and most conditions are barely OSHA complaint if you know what I mean. The Industry runs much like any other industry. There Bosses, Sub Bosses, Leaders and finally workers. For large organizations like Valve that can mean hundreds or thousands of people working on a project OR such as the case with Indy teams 3 to 10. The numbers do not matter but the chain of command does.
When working there are procedures and rules you have to stick by or you run the risk of goose egging the whole project. The Boss or Developer is in charge of everything. It is their job to make sure the product is completed on schedule and that the team works as efficiently as possible. The Team Leaders or Directors are selected to keep their teams in order and usually get their instruction from Developer(s) or “Dev” for short. The Team Directors usually get a few people and complete a set task. Their job is to do as Dev Says and hopefully get a game out the door on time.
Dev is not a god but they tend to be pretty close. Their entire job is to make sure the game launches. If it's too big, too expensive or will take too long to implement then they must say no and move on. It sucks but if anything goes wrong THEY are on the hook for well just about everything. However Dev can not do everything so they tend to hire on people to help complete the task.
The Team Leaders are just that. They are the leaders of various jobs that need to be done. Such jobs as Art, Writing, Programming, Modeling, Sound, Marketing and Beta. Each has a Vital function and each contribute to the Project as a whole. As the Project evolves they need to branch out and bring in more people. THIS is usually where you come in.
If you are hired on to the project you will have to do everything the Team leader says. Now depending on which part of the team you are on will change your experience but it's usually the same for everyone.
If you are an artist your job is to make sure everything is up to the Production standards. Depending on the size that can be checking the work of others, drawing it by hand or simply coloring it. Your entire job is to interpret what the Art lead says. What ever it is, it is YOUR job to do it. Don't like Barbie land Adventure? Too bad you get to fix all the little spots they missed. Dev already has design ideas you are simply there to make sure the Art Lead gets the job done. Don't like it or do too poor of a job and you may as well just pack up and leave. There are plenty of other people to replace you.
Writing is an important part of the game without it there would be no game. The Lead Writer's job is to make sure everything meshes and things flow well. Make sure the characters work and the dialog isn't to bad. Most will bring you on to go through and fix grammatical errors or edit a line of text on page 83 paragraph 6 on the second ark of Barbies Dream Adventure. It's long tedious and boring as all get out but that is YOUR job. Dev already has the story written you are hired to make sure your team leader gets it right. Don't like it? Too bad there are PLENTY of people on Fanfic.net to replace you.
With out Programming there is NO game. Dev will hire someone to actually make things work. They usually have an engine ready to use but they need you to find out why when you turn on the light switch to the dollhouse on the third stage of the game on the 6 th level her hair flips out and then the game crashes. If you're lucky they'll just have you adjusting the weight of the character while hunting bugs. You get to play the game 100 more times. Welcome to hell. You get to replay that are of the game until you fix it. Get ready to see a lot of Barbies ample plastic booty you'll be there a while but don't worry, when you finally snap and molest the cardboard cut out of Skipper don't worry there are 20 people to replace you. Heck 5 could be there in the lounge when you do it.
Without Models there is really nothing more then a bunch of dots and lights and it's not really that interesting of a game to play. Dev had the Art department give you hundreds of sketches of Barbie in different outfits, shapes, sizes, colors, emotions and the works. YOUR job is to go through the skins and animate the way her booty jiggles every time she steps down. You also get to find out why Programming is having an issue with her hand setting off her hair. Lucky you. You get to adjust her hand lengths and bones until there is no longer a colliding issue. OH and you get to keep tweaking her skirt to make sure no one can see her bits. Enjoy. Oh yeah and Dev wants a fuchsia rock... don't ask.
Sound is an important part of the game without it most people cant feel the emotion their hearts don't sink when bad things happen, their souls don't jump with joy when Ken saves her for what ever reason. Your job is ti listen to 1000 different women panting at 1 second intervals. These are her running! You get to spend the next 3 days looking for the right one. Lucky you. Once you find 4 or 5 that will work you get to time them to start and stop when she moves and they have to loop for just the right amount of time or it sounds off. But don't worry the 400lb man that bought your game will just play it with the sound off anyway so everything you did will be useless. The only sound he will hear is the the mating cry of **** when he **** thanks to the nude glitch a disgruntled Modeler left in the code. Feeling worthless? Like no one appreciates you? Not being creative enough? Too bad there's a guy in the bathroom to replace you.
Marketing is one of the most important parts of the industry for without them who would know this wonderful game even existed and hey they are bringing extra cash from prospective clients that would love to see this game finish... also for what ever reason they want colored rocks with their names on them. Whatever they're paying for it. However YOU get to make 400 posters for the game each while one with a different color texture and feel... oh and you are competing against 12 other people for one of 5 slots. Also seeing as your not doing anything Dev wants some coffee and the art department is in bad need of toilet paper. Oh and the production is running a little low on rent so you don't get paid for Monday and Thursday. If you quit they'll just grab some interns that will work for a credit or two... actually your fired they got 2 interns to replace you. Good luck with your arts degree!
Then there is Beta these poor sods are the bane of the entire project even Art for some reason. Beta is hired to go through and find all the bugs, glitches, missing or shoddy textures and really everything that is wrong with the game. The other teams have to go back and fix it. This costs money, time and pushes the schedule back by weeks or months. But that's ok, the Beta Team has selected you to run around in the dollhouse on the third stage of the game on the 6 th level for the next week. For what ever reason her hair flips out and then the game crashes when ever you hit the light switch. You make the notes and send it to your Beta Leader... there is a good chance he is living in his cubical and hasn't showered for 3 weeks. Oh while you were out the art department TP'ed your cubical. Oh and they got some interns to replace you. That's fine though you stole Dev's stapler and some Funions now to go home and sleep in your mothers basement.
And finnaly there is Dev. Had the been doing the job right, the game is a month behind schedule, there are a few bugs they need to iron out, the building did NOT burn down this time, only 3 pending sexual harassment lawsuits, and only lost 50 people. Good on you Dev! Now to get drunk, party and start working on Barbies Dream Adventure “Skippers release”
So in short if you are part of the Dev team your no one and no body. However your name will be on the credits and THAT is what it is all about. There is no real creativity, there is no expressing yourself there is only working 120 hour weeks at $15 an hour that runs out to about $6.50 an hour thanks to the last 60 hours being unpaid in a somewhat sketchy office on the other end of town after the buses have quit running.
Indy
Indy is usually the same thing but you are 1 of 4 or 5 people and share most the same hats with even less money. “Dev” is whomever came up with the game. The rest are Art, Beta, Modeling, ect. As Dev you are as close to god as it gets. If the team doesn't work well then your project is junked. If someone on your team flakes, then you are either Junked or going to be at least 3 weeks behind as the new guy has to either adapt or fix whatever the last guy was doing. Don't worry though there are plenty of people you can find on the net to replace them.
Dev's job here is simple they are not your friend, they are your boss, mother and lord. If they say something you do it. If they ask for a purple rock then you make it. If they are total pricks about it then leave there are plenty to replace you. It does not matter if you are “creative” or not. You are to do as Dev says and god willing complete a game before something or someone catches on fire. But HEY if your team survives then next time you might become Dev and the cycle begins anew.
If you are volunteering that's awesome but remember volunteer simple means not being paid for the work. There are fewer catches but if your a flake or unruly then people will not take you on.
Now I'm not 100% on the industry as I have been out of it for a while and I wrote this at 3 in the morning. However if I get things wrong let me know and I will fix it. If you think I'm making this up. You are sadly mistaken. I've still got the stapler to prove it.