Magus Project (Magus ~The Hand of Fate~)

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PyTom
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#16 Post by PyTom » Tue May 08, 2007 12:27 pm

My apologies to Jake, then. :oops:
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#17 Post by akira » Wed May 09, 2007 5:22 am

Oh, so it was Jake?
How can I contact him ?

P.S. : PyTom, maybe I ask something weird, but what IIRC means ?

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Jake
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#18 Post by Jake » Wed May 09, 2007 5:55 am

akira wrote:Oh, so it was Jake?
How can I contact him ?

P.S. : PyTom, maybe I ask something weird, but what IIRC means ?
You could ask on the forum and eventually I'll get around to reading it. ;-)

When PyTom asked for the magic circle graphic he also asked if it could be placed under a similar license to the Ren'Py source, which is under an MIT-esque license, if not MIT itself - practically speaking, this allows you basically to do what you like with it so long as you don't hold the original creator responsible for anything.
I agreed, so you can do what you like with the magic circle graphic so long as you don't hold me responsible for anything.

(I don't know what problems I might possibly be considered responsible for, but... y'know, if you accidentally summon elder gods to your study or something it's not my fault, OK? ;-)

If people are interested I can write up the method used to create it in the first place, but it's a little more than I can remember off the top of my head right now. And as it goes, 'IIRC' is short for 'If I Recall Correctly'.
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#19 Post by akira » Wed May 09, 2007 6:05 am

Really !? Thanks Jake
If like this, I can enter my first phase then.
BTW, Jake, I will be more thankful if you can give tutorial to make it.
Well if you like, that is.

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#20 Post by akira » Thu May 10, 2007 6:56 am

Hello everyone. I am back.
I now progressing steadily my project, I think I can release a demo after a few weeks.
This is my project title and my new Ayaka CG.
Image
Image

How do you think about it ? I want to thanks Jake because I inspired by his
magic circle.
For now I wanted to ask how to center the main menu below the title ?[/img]

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#21 Post by Disc-Co » Thu May 10, 2007 9:08 am

can I give a little comment?

well, IMO the title font is kinda plain, I think there is plenty of font style that can make your title looks greater

and the character itself, I think the position of her mouth is little misplaced, or maybe the mouth is too big, or something else, 'coz its kinda weird if I see it, but maybe its just my eyes though...


and for CG works, I think I can help you a little, but maybe around June :wink:

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#22 Post by monele » Thu May 10, 2007 9:17 am

Agreed, Red on Blue is hard to see unless there's some outlining effect. and while the light from behind is nice, a little glow on the circle could help with the mystic aspect.

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#23 Post by akira » Thu May 10, 2007 9:43 am

Is that so ? Thanks for the tips.
I will consider it.
Oh, yeah Dis-Co, thanks for your offer. I really glad I have someone helping me in CG because I getting more and more short-handed.

Oh yeah, while I remember it, can anyone helping me with expressions. Well, you know, I only played few VN (Tsukihime, FSN, Phantom) so I getting little uncreative about it. [/i]

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Jake
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#24 Post by Jake » Thu May 10, 2007 12:37 pm

Disc-Co wrote:well, IMO the title font is kinda plain, I think there is plenty of font style that can make your title looks greater
I don't really agree, myself... but then, fancy fonts usually make me think 'trying too hard' or 'messy'. I'm a Gill Sans fan... ;-)

If it were me, I'd probably use a paintbrush tool or something to roughen the edges so that it looked more like worn type rather than a nice clean computer-generated font, then yeah, put a glow behind it or something.
[Edit: Or, thinking about it, the opposite of a glow - a blurred-out black version of the text, like a 0-distance drop shadow. It'd still pop it out without interfering with the glowing circle behind it.]
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#25 Post by akira » Fri May 11, 2007 8:19 am

Hello everyone.
I wanted to ask how to make the widget in the main menu disappear (I wanted to just text, without the widget) ?

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DaFool
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#26 Post by DaFool » Fri May 11, 2007 9:36 am

Remove the line in your code that invokes the roundrect theme.

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#27 Post by akira » Fri May 11, 2007 1:23 pm

I tried it DaFool, but it also make the BG title also disappear.
I just wanted to make the widget in title menu disappear, not in the preference.
Is there a way to fix this ?

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#28 Post by Papaxibe » Mon May 14, 2007 10:26 pm

Hello world!

I don't know if it is the best way for make this, but you can override the _main_menu label, inserting the label main_menu, like below:

Code: Select all

label main_menu:

    python hide:

        ui.add(renpy.Keymap(toggle_fullscreen = renpy.toggle_fullscreen)) 
        
        menu_position_x = 0.5        
        menu_position_y = 0.94

        ui.vbox(xpos = menu_position_x, ypos = menu_position_y, xanchor = 0.5, yanchor = 1.0)
        
        for text, clicked, enabled in config.main_menu:
            
            if isinstance(clicked, basestring):
                clicked = ui.jumpsoutofcontext(clicked)
            
            if not eval(enabled):
                clicked = None
                face_text_color = (20, 20, 20, 255)
            else:
                disabled = False
                face_text_color = (255, 255, 255, 255)
                
            hover_color = (255, 0, 0, 255)
              
            ui.button(clicked = clicked, background = "Transparency.png") 
            
            ui.text(text, color = face_text_color, hover_color = hover_color, xpos = 0.5, xanchor = 0.5)

        ui.close()

        store._result = ui.interact(suppress_overlay = True,
                                    suppress_underlay = True,
                                    mouse="mainmenu")

    jump main_menu
The trick is using a ui.button. ui.button has background, then we can make a "Transparent", just using a transparent image. I use "Transparency.png", a single file with 1 x 1 pixel (Thanks for Pytom, he showed me the light!)

Somebody can perhaps that I didn't use style... I think that modify the values of face_text_color and hover_color is a short way for customize the color of menu.

As I said, I don't know if this is the best way, but you can try this.

Inté!

PS.: Insert the main_menu label anywhere in your code.
Last edited by Papaxibe on Mon May 14, 2007 11:11 pm, edited 2 times in total.
Enquanto as andorinhas pastarem a relva selvagem, e os elefantes salpicarem de galho em galho, um velho sentado na pedra de pau, calado assim dizia: os três sábios da antiguidade eram quatro, Danúbio e Jacó.

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PyTom
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#29 Post by PyTom » Mon May 14, 2007 10:48 pm

You can set background=None, and omit the transparent png.
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Re: Magus Project (Magus ~The Hand of Fate~)

#30 Post by Disc-Co » Tue Aug 07, 2007 8:56 am

well, just curious here...

how's the development about the game? I've been waiting for age and want play it soon, 'coz I like the genre of this game :mrgreen:

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