Magus Project (Magus ~The Hand of Fate~)
- PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
My apologies to Jake, then. 
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
You could ask on the forum and eventually I'll get around to reading it.akira wrote:Oh, so it was Jake?
How can I contact him ?
P.S. : PyTom, maybe I ask something weird, but what IIRC means ?
When PyTom asked for the magic circle graphic he also asked if it could be placed under a similar license to the Ren'Py source, which is under an MIT-esque license, if not MIT itself - practically speaking, this allows you basically to do what you like with it so long as you don't hold the original creator responsible for anything.
I agreed, so you can do what you like with the magic circle graphic so long as you don't hold me responsible for anything.
(I don't know what problems I might possibly be considered responsible for, but... y'know, if you accidentally summon elder gods to your study or something it's not my fault, OK?
If people are interested I can write up the method used to create it in the first place, but it's a little more than I can remember off the top of my head right now. And as it goes, 'IIRC' is short for 'If I Recall Correctly'.
Server error: user 'Jake' not found
Hello everyone. I am back.
I now progressing steadily my project, I think I can release a demo after a few weeks.
This is my project title and my new Ayaka CG.


How do you think about it ? I want to thanks Jake because I inspired by his
magic circle.
For now I wanted to ask how to center the main menu below the title ?[/img]
I now progressing steadily my project, I think I can release a demo after a few weeks.
This is my project title and my new Ayaka CG.


How do you think about it ? I want to thanks Jake because I inspired by his
magic circle.
For now I wanted to ask how to center the main menu below the title ?[/img]
can I give a little comment?
well, IMO the title font is kinda plain, I think there is plenty of font style that can make your title looks greater
and the character itself, I think the position of her mouth is little misplaced, or maybe the mouth is too big, or something else, 'coz its kinda weird if I see it, but maybe its just my eyes though...
and for CG works, I think I can help you a little, but maybe around June
well, IMO the title font is kinda plain, I think there is plenty of font style that can make your title looks greater
and the character itself, I think the position of her mouth is little misplaced, or maybe the mouth is too big, or something else, 'coz its kinda weird if I see it, but maybe its just my eyes though...
and for CG works, I think I can help you a little, but maybe around June
Is that so ? Thanks for the tips.
I will consider it.
Oh, yeah Dis-Co, thanks for your offer. I really glad I have someone helping me in CG because I getting more and more short-handed.
Oh yeah, while I remember it, can anyone helping me with expressions. Well, you know, I only played few VN (Tsukihime, FSN, Phantom) so I getting little uncreative about it. [/i]
I will consider it.
Oh, yeah Dis-Co, thanks for your offer. I really glad I have someone helping me in CG because I getting more and more short-handed.
Oh yeah, while I remember it, can anyone helping me with expressions. Well, you know, I only played few VN (Tsukihime, FSN, Phantom) so I getting little uncreative about it. [/i]
I don't really agree, myself... but then, fancy fonts usually make me think 'trying too hard' or 'messy'. I'm a Gill Sans fan...Disc-Co wrote:well, IMO the title font is kinda plain, I think there is plenty of font style that can make your title looks greater
If it were me, I'd probably use a paintbrush tool or something to roughen the edges so that it looked more like worn type rather than a nice clean computer-generated font, then yeah, put a glow behind it or something.
[Edit: Or, thinking about it, the opposite of a glow - a blurred-out black version of the text, like a 0-distance drop shadow. It'd still pop it out without interfering with the glowing circle behind it.]
Server error: user 'Jake' not found
- Papaxibe
- Newbie
- Posts: 7
- Joined: Wed Apr 18, 2007 2:04 am
- Projects: Season of Sakura Brasil
- Location: Brazil
- Contact:
Hello world!
I don't know if it is the best way for make this, but you can override the _main_menu label, inserting the label main_menu, like below:
The trick is using a ui.button. ui.button has background, then we can make a "Transparent", just using a transparent image. I use "Transparency.png", a single file with 1 x 1 pixel (Thanks for Pytom, he showed me the light!)
Somebody can perhaps that I didn't use style... I think that modify the values of face_text_color and hover_color is a short way for customize the color of menu.
As I said, I don't know if this is the best way, but you can try this.
Inté!
PS.: Insert the main_menu label anywhere in your code.
I don't know if it is the best way for make this, but you can override the _main_menu label, inserting the label main_menu, like below:
Code: Select all
label main_menu:
python hide:
ui.add(renpy.Keymap(toggle_fullscreen = renpy.toggle_fullscreen))
menu_position_x = 0.5
menu_position_y = 0.94
ui.vbox(xpos = menu_position_x, ypos = menu_position_y, xanchor = 0.5, yanchor = 1.0)
for text, clicked, enabled in config.main_menu:
if isinstance(clicked, basestring):
clicked = ui.jumpsoutofcontext(clicked)
if not eval(enabled):
clicked = None
face_text_color = (20, 20, 20, 255)
else:
disabled = False
face_text_color = (255, 255, 255, 255)
hover_color = (255, 0, 0, 255)
ui.button(clicked = clicked, background = "Transparency.png")
ui.text(text, color = face_text_color, hover_color = hover_color, xpos = 0.5, xanchor = 0.5)
ui.close()
store._result = ui.interact(suppress_overlay = True,
suppress_underlay = True,
mouse="mainmenu")
jump main_menu
Somebody can perhaps that I didn't use style... I think that modify the values of face_text_color and hover_color is a short way for customize the color of menu.
As I said, I don't know if this is the best way, but you can try this.
Inté!
PS.: Insert the main_menu label anywhere in your code.
Last edited by Papaxibe on Mon May 14, 2007 11:11 pm, edited 2 times in total.
Enquanto as andorinhas pastarem a relva selvagem, e os elefantes salpicarem de galho em galho, um velho sentado na pedra de pau, calado assim dizia: os três sábios da antiguidade eram quatro, Danúbio e Jacó.
- PyTom
- Ren'Py Creator
- Posts: 15893
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
You can set background=None, and omit the transparent png.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
Re: Magus Project (Magus ~The Hand of Fate~)
well, just curious here...
how's the development about the game? I've been waiting for age and want play it soon, 'coz I like the genre of this game
how's the development about the game? I've been waiting for age and want play it soon, 'coz I like the genre of this game
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