Neurosky for VNs?

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Morhighan
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Neurosky for VNs?

#1 Post by Morhighan »

NeuroSky is a company, the products of which depend on EEG (Electroencephalography) and ECG (Electrocardiography) in order to use apps. That is, instruments that read your brain and heart in order to function.
I'll be receiving one of those headsets in the mail later today, which got me to thinking--Neurosky (whose work resulted in the MindWaveand Necomimi products) seems to be fairly developer friendly. I would love to develop some games for it. Problem? I usually only make visual novels.
What would be a good way to make a Visual Novel for something like the MindWave? Would that even be reasonable? I think, with some tweaking, Visual novels could be made into an interesting experience with a "mind-reading" headset.
For instance, if in a Dating Sim, your concentration lowers, perhaps the love interest gets offended?
Stuff like that.

Your thoughts?

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Re: Neurosky for VNs?

#2 Post by sake-bento »

That sounds really cool. o.o I remember reading about a game a while back where two people tried to move a dot onto their opponent's side of the screen. The dot would move away from whoever was most relaxed, so in order to win, you had to not panic.

It might be interesting to have characters react to your emotions. If you're more excited, they also get more excited. Or a horror piece that makes the game harder on your if you're panicking (although that just sounds cruel...).

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Re: Neurosky for VNs?

#3 Post by Sapphi »

It would be amusing to play with character rivalries.

On Girl A's path:
"I've noticed you seem to get really excited whenever Girl B is here. What is that, do you not want to be with me or something?!"

It would certainly make it more realistic, don't you think? :lol:
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Re: Neurosky for VNs?

#4 Post by LVUER »

I think it's better for horror or action games. Where your character will get more nervous and prone making mistakes if you're panicky (like adrenaline effect of Fear Effect) or sanity gauge where you will have worse hallucination depending on your mental state... I mean YOU, not the character.
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Re: Neurosky for VNs?

#5 Post by lemonscent »

^ That's actually a really good idea.
The only qualm I have about it is that in that case, people bored from the start will continue to be bored while the people scared out of their minds will become even more freaked out.
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Re: Neurosky for VNs?

#6 Post by PyTom »

It's kind of neat, and would be easy enough to interface with Ren'Py, as long as you used the TCP connector, and limited yourself to the attention and meditation readings, and the blink detection.

The downside is, it's a lot of work for a piece of hardware that isn't very popular. If someone wanted to put together an art game or something where people could borrow the headset, I'd be interested in supporting that. But it's probably not something that would go into mainstream Ren'Py - unless we get a ton of people getting these, in which case I'd consider it.

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Re: Neurosky for VNs?

#7 Post by LVUER »

Like PyTom said, since neurosky needs specialized hardware, I don't think it's a good idea on itself (though it is interesting to have). Like lightgun, kinect, PS eyes, and so on. Perhaps we can make an arcade games instead... though I never see an arcade VN...
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