Violence?

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MsDuck
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Violence?

#1 Post by MsDuck »

I'm not a particularly mean person but I do admit to a certain amount of blood lust.

And since I finally got it into my head to actually work on my game I figured I would ask a couple of questions:

1- Can you stand the idea of violence (not necessarily sexual) in a renai/dating/bl game etc.?

2- If you can: How much?

I ask because the game i'm currently planning has some fairly gruesome moments.

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Nafai
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#2 Post by Nafai »

For me its not the level of violence so much as the 'gratuitousness' of it that can turn me off. As long as the violence is there for a story related reason, I can pretty much take it. If you have an evil undead warlock, and he decides to draw and quarter the player's family - that's pretty acceptable given the nature of the game/characters. Now if you're showing two love rivals in a modern high school duking it out, having one stab the other in the eye with a pencil repeatedly might be a bit excessive... Unless you're dealing with pyschotic characters in that setting...

So again, really, it depends on the game. As long as its not violence for the sake of violence, I think I'm alright.
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#3 Post by Dragon »

I'm into games with blood and gore. It makes the game more intresting and exciting if you ask me.

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#4 Post by MsDuck »

For me its not the level of violence so much as the 'gratuitousness' of it that can turn me off. As long as the violence is there for a story related reason, I can pretty much take it. If you have an evil undead warlock, and he decides to draw and quarter the player's family - that's pretty acceptable given the nature of the game/characters. Now if you're showing two love rivals in a modern high school duking it out, having one stab the other in the eye with a pencil repeatedly might be a bit excessive... Unless you're dealing with pyschotic characters in that setting...

So again, really, it depends on the game. As long as its not violence for the sake of violence, I think I'm alright.
Oh I made sure it's all story related, I even plan on making it variable with a slide morality scale. I don't care for gratuitousness either it just goes blah after a while. I'm just worried that even if it's story related it'll still end up being too much... especially with my imagination.
I'm into games with blood and gore. It makes the game more intresting and exciting if you ask me.
I think so too. :D But I still have to make sure it fits properly. :twisted:
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#5 Post by Enerccio »

1. sure, why not?
2 - as much as game requeres, even if there will be killing each line of text if it suits game why not? :wink:
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#6 Post by Sailor Kitty »

Yes, my game has a lot of violence in it, but thats a part of the game.

1- Of course!

2- Up to unconsiuness. Just up to unconsiusness.

I use violence as part of the plot.
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#7 Post by PrettySammy09 »

Well, extreme violence kind of disturbs me, to be quite blunt. Like Mel Gibson's films. Do they have to be that violent? I think discretion is the better part of valor.

I also think that rape (you mentioned not necessarily sexual violence, but I thought I should include this anyway) is in no way a form of entertainment and should not be shown in a game except for a very specific story-telling purpose.

I find excessive description and visuals of violence really disturbing, but that's just my opinion.

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#8 Post by MsDuck »

PrettySammy09 wrote:Well, extreme violence kind of disturbs me, to be quite blunt. Like Mel Gibson's films. Do they have to be that violent? I think discretion is the better part of valor.

I also think that rape (you mentioned not necessarily sexual violence, but I thought I should include this anyway) is in no way a form of entertainment and should not be shown in a game except for a very specific story-telling purpose.

I find excessive description and visuals of violence really disturbing, but that's just my opinion.
... You'll probably want to avoid the game i'm working on now.

As for whether it's necessary depends on the story. I don't enjoy it when it's just thrown in, but if it's plot related i'm all for it.

Now, I myself, usually take a minimalist approach to writing but I don't find it excessive if the person committing the act describes it (usually to screw with another character) as long as it's appropriate plot wise.
2 - as much as game requeres, even if there will be killing each line of text if it suits game why not? :Wink:
Hehe, sounds like fun. :twisted:
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#9 Post by monele »

I'd also say it has to fit the story. I'm not too much for violence myself but I thought it fit Winter Shard for example. So it all depends on how... gratuitous it is, yes... I don't know how else to describe it :)

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#10 Post by Raikiri »

1. Why not?

2. I'm fine with pretty much everything up to (and including) people getting disemboweled Elfen Lied style, though I don't see how THAT much violence would fit a ren'ai game. :lol:

PrettySammy09 wrote:I also think that rape (you mentioned not necessarily sexual violence, but I thought I should include this anyway) is in no way a form of entertainment and should not be shown in a game except for a very specific story-telling purpose.
FYI, I can think of several hentai games (some of which have been officially translated and released stateside, others with fan translations) where rape is the primary focus, and many, many more where it plays a large or small part in the game.

I am in no way saying that non-fantasy rape is good or acceptable, but there are quite a few who disagree with you on the entertainment bit. A crude form of entertainment to be sure, but entertainment none the less.
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#11 Post by MsDuck »

Raikiri wrote:2. I'm fine with pretty much everything up to (and including) people getting disemboweled Elfen Lied style, though I don't see how THAT much violence would fit a ren'ai game. :lol:
I've actually seen that in a game and the reason for it made perfect sense . :)
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#12 Post by Raikiri »

MsDuck wrote:I've actually seen that in a game and the reason for it made perfect sense . :)
Which one?
I may need to do some... research. *cough*
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MsDuck
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#13 Post by MsDuck »

Raikiri wrote:
MsDuck wrote:I've actually seen that in a game and the reason for it made perfect sense . :)
Which one?
I may need to do some... research. *cough*
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#14 Post by chronoluminaire »

To answer both questions at once: Only a little bit. I can cope with stories being disturbing in many ways, but excess blood is one of the few things that'll drive me away. (If it's gratuitous then that'll tend to make me switch off as well.)
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#15 Post by MsDuck »

chronoluminaire wrote:To answer both questions at once: Only a little bit. I can cope with stories being disturbing in many ways, but excess blood is one of the few things that'll drive me away. (If it's gratuitous then that'll tend to make me switch off as well.)
It's not really gratuitous if it's plot born.

How much do you consider excessive?
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