Exogenesis - Perils of Rebirth [post-apoc] Kickstarter, Early Access!

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SundownKid
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Re: Exogenesis - Perils of Rebirth [post-apoc]

#61 Post by SundownKid » Fri Dec 13, 2013 10:56 am

ktalkimist wrote: By the way, a question for everyone: Is it important for you to have at least one sexy female character in the game?
To be honest, I have no idea how fanservice affects game sales, if it does at all. But in my personal opinion, having someone who is obviously sexy for the sake of fanservice sort of pulls me out of the game, moreso if there are more than one. If you're going to add a sexy character, make them interesting first, with the potential to be sexy if they want to show it. I've played games where they showed tons of fanservice and I felt nothing particularly attractive about it since they were just 2 dimensional boring characters.

On the other hand, I also dislike the opposite where they assume a strong female character is incapable of being sexy. Women enjoy being sexy if it's not demeaning to them, but they don't have to be stoic or slap men for being pervs if they make a single comment about their attractiveness.

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Re: Exogenesis - Perils of Rebirth [post-apoc]

#62 Post by pickle131 » Fri Dec 13, 2013 12:11 pm

I actually prefer games that don't have a sexy female character, unless there's a reason for them to be that way rather than pointless fanservice. If it's meaningless fanservice it sometimes steers me away from wanting to play the game. (Though I do know a lot of people have the opposite opinion.)
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Re: Exogenesis - Perils of Rebirth [post-apoc]

#63 Post by ktalkimist » Sat Dec 14, 2013 6:25 am

We were just pondering it after noticing that ALL Ace Attorney and Zero Escape games have at least one sexy female character. XD

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Re: Exogenesis - Perils of Rebirth [post-apoc]

#64 Post by SundownKid » Sat Dec 14, 2013 7:07 am

I don't think you can prove that putting more clothes on Alice in Zero Escape would have sold less copies, though. And whilst playing the game, the "nice looking female" characters in both games didn't feel particularly fanservicey besides their attire. As for me, that would never be a huge decider in whether to get a game in most cases, though as a guy I wouldn't particularly mind :lol:

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Re: Exogenesis - Perils of Rebirth [post-apoc]

#65 Post by ktalkimist » Sat Dec 14, 2013 7:19 am

We'll never go the fan service route because I personally think fan service is silly myself. There is probably a direct correlation somewhere between me not watching a lot of anime anymore and the advent of fan service moe anime series. Though I have to admit to some guilty pleasures, like putting Rise (Persona 4) in different outfits for no reason at all! :D

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Re: Exogenesis - Perils of Rebirth [post-apoc]

#66 Post by ktalkimist » Thu Dec 26, 2013 8:43 pm

For those who haven't seen the trailer on our Facebook page, check this out. :D


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Re: Exogenesis - Perils of Rebirth [post-apoc]

#67 Post by Hazel-Bun » Thu Dec 26, 2013 8:50 pm

That trailer was intense D: Great stuff guys!

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Re: Exogenesis - Perils of Rebirth [post-apoc]

#68 Post by flaminghippo » Thu Jan 02, 2014 1:00 am

Awww, my future husband is so talented!

No but seriously, this looks fantastic. I'm really excited for this.


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Re: Exogenesis - Perils of Rebirth [post-apoc]

#70 Post by Googaboga » Sun Jan 05, 2014 4:44 am

The trailer is great :]. I love all the animation the sprites and backgrounds have.
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Re: Exogenesis - Perils of Rebirth [post-apoc]

#71 Post by ktalkimist » Sun Jan 05, 2014 9:30 pm

Googaboga wrote:The trailer is great :]. I love all the animation the sprites and backgrounds have.
Thank you! :D

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Re: Exogenesis - Perils of Rebirth [post-apoc]

#72 Post by ktalkimist » Sat Jan 18, 2014 3:06 am

For those who missed this on our FB page. :D

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Re: Exogenesis - Perils of Rebirth [post-apoc]

#73 Post by ktalkimist » Fri Jan 31, 2014 2:25 am

Happy Chinese New Year, people! If the limited access release goes well, we should be able to go public with the demo soon. :D

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Re: Exogenesis - Perils of Rebirth [post-apoc]

#74 Post by BlueB » Fri Jan 31, 2014 7:54 am

Seriously looking forward to the demo! What is the over all play time you guys are going for and how long will the demo be?
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Re: Exogenesis - Perils of Rebirth [post-apoc]

#75 Post by ktalkimist » Mon Feb 03, 2014 8:54 am

It varies based on how familiar you are with puzzles and whether you want to try out all the dialogue options. We've seen people take anywhere from 1 to 3 hours. :D

Btw, we're sharing demo access to more people, and all you have to do to try it out is send us your e-mail address since we're using Google Drive.

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