This was snatched from the Star Trek thread. I've seen this advice numerous times and... somehow, I want to agree... but does a piece of entertainment always needs such a thing? A message...Der Tor wrote:But now the most important thing... the ship, the crew, the enviroment, the future and even this entire fictitious Universe have but ONE purpose: to serve as plot devices for you to tell your story, and get your messege across. You have to keep ya priorities straight. The ship, the enviroment, the universe - all exist and can be freely changed to enable you to say the things you want to say. For example if ya wanna critizise the Vietnam war, you let Kirk stumble upon a Planet, which has such a war going on (like was done in countless TOS episodes).
But if there is nothing you want to convey to the viewer, than there is no need for a story, no need for characters, no need for ships, no need for planets - no need for the universe.
So the first thing you have to do is to think of what it is that you want your story to convey to the audiance. If you have not done that, your project will undaubtably become a failure.
Just to give an example : the Azumanga Daioh anime/manga. Does it have a message to tell? Or is it just about showing cute everyday life? Now it depends on your tastes but while it might not make a lasting impression, it's still pretty good.
Is there, maybe, a hidden message here too? Or maybe the message ends up being a "feeling the author wants you to have"?
The thing is, I have so many projects on hold where the story is a big part of why I'm stuck that I wonder... Is the message really needed? Or does it just help tremendously? ^^;