Time's Tear - Visual Novel Trailer

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
Post Reply
Message
Author

User avatar
mikey
Lemma-Class Veteran
Posts: 3249
Joined: Sat Jan 10, 2004 6:03 am
itch: atpprojects
Contact:

Re: Time's Tear - Visual Novel Trailer

#2 Post by mikey » Wed Aug 08, 2007 5:45 am

Thanks for making this trailer, some1.

And I hope we can release Time's Tear very soon.

Ignosco
Veteran
Posts: 273
Joined: Mon Dec 25, 2006 10:48 am
Contact:

Re: Time's Tear - Visual Novel Trailer

#3 Post by Ignosco » Wed Aug 08, 2007 6:57 am

:D The 12th (or 13th) ATP game is coming :D... looks like it will be quite different from any of your previous VN's.
Image

User avatar
monele
Lemma-Class Veteran
Posts: 4101
Joined: Sat Oct 08, 2005 7:57 am
Location: France
Contact:

Re: Time's Tear - Visual Novel Trailer

#4 Post by monele » Wed Aug 08, 2007 7:08 am

Aah, there it is ^.^. So... soon, eh? ^_^. I'm curious :)

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

Re: Time's Tear - Visual Novel Trailer

#5 Post by DaFool » Wed Aug 08, 2007 8:40 am

Who is some1? :shock:

O3 is 10th, Embraced by Green is 11th, White Nights is 12th, so this will be 13th?

(Takes notes to self: megashare is awfully slow in your area)

User avatar
mikey
Lemma-Class Veteran
Posts: 3249
Joined: Sat Jan 10, 2004 6:03 am
itch: atpprojects
Contact:

Re: Time's Tear - Visual Novel Trailer

#6 Post by mikey » Wed Aug 08, 2007 9:01 am

Ignosco wrote: looks like it will be quite different from any of your previous VN's.
At least for me it's a first in this genre. Also in the style of working on it, I estimated a bit longer - but the team was really great, so here we are.
monele wrote:Aah, there it is ^.^. So... soon, eh?
Ah yes, this is indeed the game I mentioned in that PM to you some time ago. Glad you remembered!
DaFool wrote:Who is some1?
some1 is the artist for the project. I'm sure he/she will reveal him/herself shortly. :P
DaFool wrote:so this will be 13th?
I don't really know what to count - I would say like Ignosco, that it's the 12th, since White Nights wasn't original, but in the end, it's just numbers.

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

Re: Time's Tear - Visual Novel Trailer

#7 Post by DaFool » Wed Aug 08, 2007 9:18 am

some1's style is very familiar :wink:

How long was this in development (i.e. when did you start?) I know you're very good at keeping projects under wraps, but ... dang :D

User avatar
mikey
Lemma-Class Veteran
Posts: 3249
Joined: Sat Jan 10, 2004 6:03 am
itch: atpprojects
Contact:

Re: Time's Tear - Visual Novel Trailer

#8 Post by mikey » Wed Aug 08, 2007 9:52 am

DaFool wrote:some1's style is very familiar
I should think so. :P
DaFool wrote:How long was this in development (i.e. when did you start?)
We started in March (concept), the real work began in April (writing). Graphics started in May, in parallel with writing - a lot has changed, the one influencing the other. June & July = graphics & text. July was also the OST. August the engine (our simple menu). So about 6 months. The game has around 22.000 words, so it will last around an hour. Size, well... packed 120 MB.

User avatar
papillon
Arbiter of the Internets
Posts: 4104
Joined: Tue Aug 26, 2003 4:37 am
Completed: lots; see website!
Projects: something mysterious involving yuri, usually
Organization: Hanako Games
Tumblr: hanakogames
Contact:

Re: Time's Tear - Visual Novel Trailer

#9 Post by papillon » Wed Aug 08, 2007 10:56 am

Alas, I get 'invalid file ID'...

some1

Re: Time's Tear - Visual Novel Trailer

#10 Post by some1 » Wed Aug 08, 2007 11:25 am

:twisted:
some mirrors then
http://www.gigasize.com/get.php/3195266 ... estear.exe
http://www.megaupload.com/?d=OP0RXVYE

mikey: reveal myself? But I don't wanna :evil: :twisted: :twisted:

Guest

Re: Time's Tear - Visual Novel Trailer

#11 Post by Guest » Wed Aug 08, 2007 11:34 am

You could have a trademark similar to *poof* (goes back to work)

But in any case, the loli style refined and perfected... I can only think of one person responsible for that.

User avatar
PyTom
Ren'Py Creator
Posts: 15893
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Time's Tear - Visual Novel Trailer

#12 Post by PyTom » Wed Aug 08, 2007 11:43 am

I have to say, I played this game yesterday and really enjoyed it. I don't want to spoil it too much, but I actually found it clever, and after a while the characters drew me in to the point where I genuinely wanted to see what would happen to them.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

Guest

Re: Time's Tear - Visual Novel Trailer

#13 Post by Guest » Wed Aug 08, 2007 2:30 pm

I can only think of one guy... particularly someone from Iloilo City... or I could be wrong.

One question (if my guess is correct) did you also composed the BG music (Since I'll be out of commision for a while, I'll use this time and fiddle with Anvil Studio (*SIGH* if only there is a more friendly tutorial on how to use this programs... and some sound fonts will be nice)...

"POOF" (Dissapears... for now)

some1

Re: Time's Tear - Visual Novel Trailer

#14 Post by some1 » Thu Aug 09, 2007 12:52 am

Nope: renesis did all the music including the one I used here. I'm not good enough to get that kind of depth in my midi compositions.

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

Re: Time's Tear - Visual Novel Trailer

#15 Post by DaFool » Thu Aug 09, 2007 8:26 am

I think to get that kind of depth you would need really professional programs / tools. Although picking good soundfonts is a start.

And a converted midi will never feel as emotional as a recorded live performance.

Post Reply

Who is online

Users browsing this forum: No registered users