Starlight Mission 0

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
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chronoluminaire
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Re: Starlight

#31 Post by chronoluminaire » Fri Nov 09, 2007 9:22 am

Ganbatte! Go for it! This is a very cool work in its own right, and even more exciting as the opener to an ongoing series. And the characters are very cool, and Jade is immensely cute :) So go for it!
I released 3 VNs, many moons ago: Elven Relations (IntRenAiMo 2007), When I Rule The World (NaNoRenO 2005), and Cloud Fairy (the Cute Light & Fluffy Project, 2009).
More recently I designed the board game Steam Works (published in 2015), available from a local gaming store near you!

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rocket
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Re: Starlight

#32 Post by rocket » Mon Nov 12, 2007 2:05 am

Final Script Rewrite + Game Tweaking: 100%
Acting: 10% (By acting I mean putting in all the emotion switching "show" commands in the right places of the script)
Code: 95% (6 minor bugs)
Sound Effects, Music, Foley, Scoring: 100%
Character Drawings: 95%(one character with one expression left)
Character Inking: 95%
Character Color: 30% Whew! I've learned a lot! Next time, make expression more similar! ^_^;; But I never would have gotten this far with out Deji! I think two more weeks should do it...
Event Drawings: 80%
Event Inking: 0%
Event Color: 0%
CG Events + Backgrounds: 100%

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Re: Starlight

#33 Post by DaFool » Mon Nov 12, 2007 8:49 am

Go go go rocket-san! :D
rocket wrote: Character Color: 30% Whew! I've learned a lot! Next time, make expression more similar! ^_^;;
I think even the flatter style of Western cartoon-coloring will work with anime characters, as long as the lineart is the refined (read: non-bold / non-thick) Japanese style. I'm thinking even flat coloring will work as long as the colors are the correct choice. That's something I think about for subsequent projects.

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Deji
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Re: Starlight

#34 Post by Deji » Mon Nov 12, 2007 9:30 am

rocket wrote: Character Color: 30% Whew! I've learned a lot! Next time, make expression more similar! ^_^;; But I never would have gotten this far with out Deji! I think two more weeks should do it...
Glad my way to do things helped you =D
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rocket
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Re: Starlight

#35 Post by rocket » Mon Nov 12, 2007 1:07 pm

Deji wrote: Glad my way to do things helped you =D
Arigatou Deji-sempai! (^_^)/"

Your system for coloring is great (and very Italian Renissance), and has saved me a bunch of time. I'd be even faster if I had started knowing what I know now about what effects to try and do on which layers. Your expression guide also helped, but alas I had already mostly commited to a bevy of expressions with very differnt body postures... Ah well live and learn!

Now what I really need to get the hang of is how to manage brushes in photoshop and what to use on what layer. I'm a big fan of the "hard edge that blurs" look first popularized in VNs, but I have found no easy way to make it in my shadow layer... (;_;) Uguuuu~

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Re: Starlight

#36 Post by monele » Mon Nov 12, 2007 1:54 pm

but I have found no easy way to make it in my shadow layer
Shouldn't it work the exact same way ? Blur some of the edge and it'll blur between the shadow color and transparency... That's how it seems to me ô_o

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rocket
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Re: Starlight

#37 Post by rocket » Mon Nov 12, 2007 2:28 pm

monele wrote: Shouldn't it work the exact same way ? Blur some of the edge and it'll blur between the shadow color and transparency... That's how it seems to me ô_o
Well, I can create the effect, but only with an inappropriate level of effort (also having this issue with hair highlights). Basically I end up having to paint a hard(ish) shadow edge with one brush, then switch brushes to soften part of it. I can *almost* get away with using an airbrush (drawing hard with a soft stroke and getting the soft with a hard stroke) but I've found what I really want is an even bigger/less opaque brush for my softening edge. Now I don't really know how to manage my brush pallette so it is a huge pain to keep switching brushes. I wish I could dynamically size the brush and adjust opacity "on the spot" like I can with ArtRage, or even better keep a small set of preset brushes that I could toggle through with key strokes. Then I'd use a paintbrush to quickly block in the shadows, switch and quickly soften them up with minimumn back and forth. I then would experiment with using new brushes to make my hair highlighting efforts easier and more consistent. As it is now I have to retweak thing like opacity everytime I use the pen-button brush picker... (-.-);;

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Re: Starlight

#38 Post by monele » Mon Nov 12, 2007 5:10 pm

Wouldn't the Blur tool help a bit here? ô_o (or have I dreamt this tool?..... :( )

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rocket
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Re: Starlight

#39 Post by rocket » Mon Nov 12, 2007 11:10 pm

monele wrote:Wouldn't the Blur tool help a bit here? ô_o (or have I dreamt this tool?..... :( )
Actually I planned to try that tonite... ^_^;;

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Jake
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Re: Starlight

#40 Post by Jake » Tue Nov 13, 2007 5:34 am

rocket wrote:Basically I end up having to paint a hard(ish) shadow edge with one brush, then switch brushes to soften part of it. I can *almost* get away with using an airbrush (drawing hard with a soft stroke and getting the soft with a hard stroke) but I've found what I really want is an even bigger/less opaque brush for my softening edge.
As it goes, if you mean this kind of shading, then I find the 'smudge' tool more useful than the 'blur' tool, myself. Or rather, I find it gives me more control over the blurring, on the whole.
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Re: Starlight

#41 Post by Ren » Tue Nov 13, 2007 5:47 am

I was never able to do that with photoshop:the blur tool gives me a wet paper effect and the smudge tool drags the color too much without blurring it T_T

*coughUseSaiInsteadcough*

No seriously, i find it much easier than using Photoshop(not to mention:faster!) and you can just save in .psd to switch back and forth between programs.

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Jake
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Re: Starlight

#42 Post by Jake » Tue Nov 13, 2007 7:23 am

Ren wrote:I was never able to do that with photoshop:the blur tool gives me a wet paper effect and the smudge tool drags the color too much without blurring it T_T
With the smudge tool, you really have to scribble back and forth over the part you want blurred, in the direction of the blur, which evens it out a lot more. Sometimes, over larger areas, you'll need to carefully smudge against the blur direction as well, afterwards, to neaten it up.

But yeah - fundamentally, it's worth trying more than one tool; some people will be more comfortable with different behaviour. ;-)

(I find OpenCanvas' painting options pretty good in this respect, for that matter.)
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DaFool
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Re: Starlight

#43 Post by DaFool » Tue Nov 13, 2007 8:31 am

Hmmm... I second the use of Smudge.

I don't usually use too many tools and brushes. For shading, usually Airbrush plus Eraser using a soft gradient brush, combined with practiced smudging, will take care of all my soft shadow needs.

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Re: Starlight

#44 Post by Deji » Tue Nov 13, 2007 9:15 am

I've seen people suggesting using a soft eraser with low opacity *nods*
hope this helps =3
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When drawing something, anything, USE REFERENCES!! Use your Google-fu!
Don't trust your memory, and don't blindly trust what others teach you either.
Research, observation, analysis, experimentation and practice are the key! (:

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rocket
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Re: Starlight

#45 Post by rocket » Thu Nov 22, 2007 7:55 pm

Final Script Rewrite + Game Tweaking: 100%
Acting: 10% (By acting I mean putting in all the emotion switching "show" commands in the right places of the script)
Code: 95% (6 minor bugs)
Sound Effects, Music, Foley, Scoring: 100%
Character Drawings: 95%(one character with one expression left)
Character Inking: 95%
Character Color: 55% Just a little bit further now...
Event Drawings: 80%
Event Inking: 0%
Event Color: 0%
CG Events + Backgrounds: 100%

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