Starlight Mission 0

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
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rocket
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Re: Starlight

#61 Post by rocket » Sun Nov 25, 2007 5:32 pm

Acting: 80%

I am *so* there!

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rocket
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Re: Starlight

#62 Post by rocket » Mon Nov 26, 2007 1:53 am

rocket wrote:Acting: 80%

I am *so* there!
Correction.

I am there.

Script: 100%
Acting: 100%
Code: 99% (1 audio bug)

Sound Effects, Music, Foley, Scoring: 100%
Characters 100%
CG Events + Backgrounds: 100%
Event Drawings: 80%
Event Inking: 0%
Event Color: 0%

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dizzcity
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Re: Starlight

#63 Post by dizzcity » Mon Nov 26, 2007 2:39 am

Congratulations! :D Now all you have is events to do (and that audio bug to fix) and you're good to go! Gambatte!

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Re: Starlight

#64 Post by monele » Mon Nov 26, 2007 5:09 am

*dizzied and citied*... I mean *excited* :D

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Deji
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Re: Starlight

#65 Post by Deji » Mon Nov 26, 2007 9:06 am

can't wait, can't wait, can't wait =D!!!~
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Re: Starlight

#66 Post by Hime » Mon Nov 26, 2007 2:33 pm

This project seems really cute... I'm glad to see it's near its completion. Good luck with the last steps ^^
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chronoluminaire
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Re: Starlight

#67 Post by chronoluminaire » Wed Dec 05, 2007 7:36 am

Whew! I arrive back after a NaNoWriMo-fuelled month-long absence, to find you're done except for the events! Go for it! (chants "gambare, gambare!")
I've played the alpha version of this game, and it was really, really cool. I'm so looking forward to experiencing the full thing, with full-colour art, and everyone else getting to enjoy it too!
I released 3 VNs, many moons ago: Elven Relations (IntRenAiMo 2007), When I Rule The World (NaNoRenO 2005), and Cloud Fairy (the Cute Light & Fluffy Project, 2009).
More recently I designed the board game Steam Works (published in 2015), available from a local gaming store near you!

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rocket
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Re: Starlight

#68 Post by rocket » Wed Dec 05, 2007 2:56 pm

chronoluminaire wrote:Go for it! (chants "gambare, gambare!")
^_^

Well this weekend is the target for release!
Just one last push...

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rocket
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Re: Starlight

#69 Post by rocket » Sun Dec 09, 2007 8:37 pm

YA-TAI!

Somehow... I'm done.

Doesn't include everything I'd hoped for when I started, but is it a complete visual novel, made entirely by me!

Before turning to the next project (hopefully Starlight ep1 proper) I do have a small list of things I'd like to complete:
- Add a working image gallery. 50% done. (This feature got dropped in my push to release mostly because I didn't want to release a gallery that didn't pan across the many larger than screen size images).
- Change the Main Menu depending on the number of endings completed (I think this should be easy with a dynamic displayable).
- Upgrade to Renpy 6.4 (mostly so I can have the mouse cursor dissapear).
- Add a small intro for novice players on how to play VNs into the game engine.
- Add a small about the Starlight project into the game engine. (Yes these last two are intended to remove the need for a README file)

Thanks again everybody for the encouragement! Please give me feedback! (^_^)

As for Starlight as a whole:
Episode 0 - 100%
Episode 1 - 1% (All scenes sketched out, Story bible partly updated with new characters and locations, 3D set refit just barely started)
(^_-)

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Re: Starlight

#70 Post by DaFool » Mon Dec 10, 2007 12:14 am

Congratulations! This was the kind of story / project I had hoped to reach fruition.

Now I can play with a fresh experience... and give you feedback on the other forum.

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rocket
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Re: Starlight

#71 Post by rocket » Thu Dec 27, 2007 6:07 pm

Most typos, bugs and compression has been fixed.

Just need to do the licensing and hopefully get a working gallery and tutorial in... may bump that for 1.2 if my family stuff keeps up at this rate! ^_^;;

Release target date for 1.1 is New Years!

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rocket
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Re: Starlight

#72 Post by rocket » Sun Feb 24, 2008 4:19 pm

rocket wrote:Most typos, bugs and compression has been fixed.

Just need to do the licensing and hopefully get a working gallery and tutorial in... may bump that for 1.2 if my family stuff keeps up at this rate! ^_^;;

Release target date for 1.1 is New Years!
I'm such a liar...

But I do have a version now that almost has all the fixes, 30% smaller size, a tutorial and art work for the Captain's quarters in!

I'm ditching the gallery in hopes to get 1.1 done by next weekend.

After this release that'll be it for Episode 0 until I do the Special Edition release (retrofit for all the new designs and widescreen) after Ep1 is complete.

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