Taarradhin [GxB, GxG] [NaNoRenO 2014]

NaNoRenO is an event where creators make a game from scratch during the month of March.
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Auro-Cyanide
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Re: Taarradhin [GxB, GxG] [NaNoRenO 2014]

#61 Post by Auro-Cyanide » Sat Mar 29, 2014 8:02 pm

daikiraikimi wrote:Dang! Seven CGs. O.O I've got two so far.... But they're only sketches. XD I found during this NaNoRenO that I have no idea how to color backgrounds at all and that I should learn that.

(I've done seven sprites inked and colored, another six sketched, another five designed, plus ten background sketches and mockups, full GUI, and two sketched CGs. I overdid it on the sprites, since that's what I knew how to do... But after listing that I guess I don't feel as bad about my progress. In the future, I'll just have to be more careful to plan my projects appropriately for the time I have, though!)
Haha, yeah, I think estimating workload is an extremely important skill. Technically speaking I completed more in the last two years with Ristorante Amore and Witch/Knight but this time round I was going to be working in a more complex style and I knew my life was going to be a little upside down with moving and everything, so I toned down my ambitions significantly to make sure my workload was achievable. Even then I had my worries about the CGs, but they actually went over well. So yeah, it's important to not be too ambitious, expect everything to take longer than you think it will and ALWAYS expect life to throw obstacles in your way. Plan for them.

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Auro-Cyanide
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Re: Taarradhin [GxB, GxG] [NaNoRenO 2014]

#62 Post by Auro-Cyanide » Sun Mar 30, 2014 12:16 am

CGs have been finalised and saved out and the last GUI stuff is done! So I have achieved everything I set out to do. Since I did not write myself off it means I have time for extra stuff now.

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Re: Taarradhin [GxB, GxG] [NaNoRenO 2014]

#63 Post by Camille » Mon Mar 31, 2014 11:23 am

All the game's writing and art has been done so now it's just a matter of furiously coding everything and having it tested. I'm pretty sure the game will be out tomorrow (April 1st) without a hitch, just probably later in the evening (CST) since I have class earlier in the day. Please look forward to it! *_*

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Re: Taarradhin [GxB, GxG] [NaNoRenO 2014]

#64 Post by khnachi » Mon Mar 31, 2014 9:39 pm

Camille wrote:All the game's writing and art has been done so now it's just a matter of furiously coding everything and having it tested. I'm pretty sure the game will be out tomorrow (April 1st) without a hitch, just probably later in the evening (CST) since I have class earlier in the day. Please look forward to it! *_*
most definitely looking forward to it!
Congratulations on finishing the game! :mrgreen:

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Re: Taarradhin [GxB, GxG] [NaNoRenO 2014]

#65 Post by noeinan » Mon Mar 31, 2014 9:40 pm

Very excited! :D
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Auro-Cyanide
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Re: Taarradhin [GxB, GxG] [NaNoRenO 2014]

#66 Post by Auro-Cyanide » Mon Mar 31, 2014 9:56 pm

Oh, I also got that extra CG done last night (though it was a different one from the one I original sketched >_>) so there should be a total of 7 CGs in the game :)

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Auro-Cyanide
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Re: Taarradhin [GxB, GxG] [NaNoRenO 2014]

#67 Post by Auro-Cyanide » Wed Apr 02, 2014 6:11 pm

Taarradhin is done! Please check out the completed thread here for the game download :)

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