A Child Summoner For Moloch [2014] [urban fantasy, kinetic]

NaNoRenO is an event where creators make a game from scratch during the month of March.
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DespairParty
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Joined: Sun Mar 02, 2014 4:52 pm
Projects: Atlantis Project
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STARTED PAINTING THE BACKGROUNDS WEEHOO

#16 Post by DespairParty »

locationset_arway_house.png
EVERYTHING ABOUT THIS WAS TEDIOUS but I'm happy with the result

Arway's place of business, an abandoned warehouse on a branch offshoot of Sekaoka, the city where most of the story takes place. It is hopefully a little more apparent that the entire plot takes place on really big trees. Things to expect: Hijinks on big trees. Tree parkour.

Each of the eight trees is large enough to hold about 2-3 cities on its branches (not including settlements built inside the wood), so there's some big ol' branches in the BG to establish that this tree is superhuge.
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Auro-Cyanide
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Re: A Child Summoner For Moloch [2014] [urban fantasy, kinet

#17 Post by Auro-Cyanide »

I really like your sprite art and the way you draw noses~ The story itself also sounds really interesting, I like these types of modern fantasy settings.
Good luck with everything, I am looking forward to it :)

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DespairParty
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Re: A Child Summoner For Moloch [2014] [urban fantasy, kinet

#18 Post by DespairParty »

Quick update: wrestling with my poor concept of scripting. I'll figure it out eventually. The game is functional, at least!
screenie.png
I'm aware the textboxes are grossly inadequate. I might fix that at a some point.
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