Anyway, onto the meat of my post.
I advocate that we should get away from the terms Visual novel and Kinetic novel, particularly when talking to people outside the community. For instance:
- If I tell someone I made a visual novel, it's not a stretch to think they'd interpret that as a "graphic novel", or a "novel with pictures", which is not what it is at all.
- If I tell someone I made a kinetic novel, most people don't even really have a strong grasp of what "kinetic" really means, especially not within the context of a text based story. Plus the term kinetic really doesn't make that much sense either. Kinetic pertains to motion. That doesn't preclude a visual novel from having a "kinetic" nature.
What we call Kinetic Novel, I want to call "Stage Novel". The idea is akin to watching a live theatre performance "on-stage". You as the audience mostly don't have any input as to how the story progresses, but there are "actors" on-screen, and dialogue/narration spoken amongst them. They are "performing" in front of you.
What we call Visual Novel (in the interactive, choice based sense... good grief), I want to call "Touch Novel". This is for two reasons:
- In working on EVEN, I am ambitiously trying to bring visual novels to all modern touch based devices (smartphones and tablets), as such I think it best to coin a new, clean term that best expresses this kind of genre for the modern apps age.
- The idea of "touch" involves a primitive, hands-on "interaction". In Stage Novel, you're watching. In a novel, you're reading. In an audio novel, you're listening. A "touch novel" thus implies it's something you're touching, thus interacting with it. It also replicates the idea of tapping on the "choices" mechanism most branched visual novels employ.
EDIT: Got so carried away by the OT-ness that I forgot to answer OP. I think Asceai hit in on the head with this first response. You should be aiming for good visuals just because you want to make your work good, not because you want to attract a different audience. Visuals do go a long way with marketability no matter the genre or subgenre though.