If a screen is called and an action (Like Show()) shows a transition that uses Move() (Like vpunch), after that, if you try to use a draggable, it glitches and goes to the corner instead of moving normally (It should also be noted that it happens AFTER the transition occurs, before that the draggable works normally). I'm aware vpunch and hpunch use Move() and that function is obsolete now, but to avoid these kind of problems maybe Ren'Py should update both of them to use an ATL equivalent?
Also, as I noted here I tried using renpy.transition() as an action to make the aforementioned vpunch show when using an action, but after the transition happening once, every time something was hovered/unhovered, the transition happened even if the other buttons didn't have renpy.transition() as a hovered/unhovered action. I'm not sure if it's because of renpy.transition(), because of Move() or something else, but I thought it should be mentioned.
Drag n' Drop glitches after using a Move() transition
Re: Drag n' Drop glitches after using a Move() transition
I've reported several weird things with Drag/Drop behaving oddly, I think that they're all related...
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