Famicom Detective Club Part II Style Menus in Ren'Py?
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Famicom Detective Club Part II Style Menus in Ren'Py?
For those of you who haven't played the game, this is basically what I'm going for:
^ Mockup
How would I go about this in Ren'Py? Any ideas? The project I'm doing this for has a 320x280 resolution with antialising turned off.
At the moment I'm using RenPy 6.2.0, but I plan on upgrading. Also, is it possible to make CTC things only appear at the end of a text box? As in, it not displaying under a {w=1} command in the text.
^ Mockup
How would I go about this in Ren'Py? Any ideas? The project I'm doing this for has a 320x280 resolution with antialising turned off.
At the moment I'm using RenPy 6.2.0, but I plan on upgrading. Also, is it possible to make CTC things only appear at the end of a text box? As in, it not displaying under a {w=1} command in the text.
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Re: Famicom Detective Club Part II Style Menus in Ren'Py?
You'll want to set the various parameters of menu_window. For example:
And so on. But man, 320x280... that's going to be a postage stamp on today's screens.
6.4.0 will only show CTC at the end of a box. (Please note the fix I just posted to the website.)
Code: Select all
init python:
style.menu_window.xalign = 1.0
style.menu_window.xmaximum = 160
style.menu_window.xminimum = 160
style.menu_window.yalign = 0
style.menu_window.background = "background.png"
6.4.0 will only show CTC at the end of a box. (Please note the fix I just posted to the website.)
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Re: Famicom Detective Club Part II Style Menus in Ren'Py?
Well, it could run fullscreen, making it bigger. I want to have low-res graphics because I want the game to run fast on low end computers, and because low-res is easier to draw. Having the images all pixellated and the text all smooth due to a high resolution dosen't look too good in my opinion. Besides, low-res rocks! Although, Ren-Py sure as heck hates low-res. The save/load game screen doesn't even fit!PyTom wrote:But man, 320x280... that's going to be a postage stamp on today's screens.
YES! That was one of the most irritating things about Ren'Py.PyTom wrote:6.4.0 will only show CTC at the end of a box. (Please note the fix I just posted to the website.)
Thanks for the help. I completely forgot about styles....
Re: Famicom Detective Club Part II Style Menus in Ren'Py?
Uh, if you use a graphics program other than Microsoft Paint, you'll find that even high-res has its advantages.
But I agree that things can't be super-lightning fast and working on assets would be a chore for high-res projects.
For fullscreen, there's already a big difference between 640x480 to 800x600. Text is actually smoother at the higher res, and feels less like you're working on a Windows 95 computer.
But I agree that things can't be super-lightning fast and working on assets would be a chore for high-res projects.
For fullscreen, there's already a big difference between 640x480 to 800x600. Text is actually smoother at the higher res, and feels less like you're working on a Windows 95 computer.
Re: Famicom Detective Club Part II Style Menus in Ren'Py?
I use GraphicsGale, not Paint. I could not imagine doing images like my mockup and avatar in Paint.... I make so many mistakes that GraphicsGale's various features help me out a lot. Although, don't worry. The in-game artwork will be much more detailed than the mockup. I just threw that together really fast. (I can tell why you thought I made it in paint, though.. )DaFool wrote:Uh, if you use a graphics program other than Microsoft Paint, you'll find that even high-res has its advantages.
Besides, in my last Ren'Py project, which was a present to a teacher, I made the graphics in Photoshop and I thought it looked really tacky. That's one of the reasons I'm going low-res.
Oh whoops.... Never thought about how horrible 320x280 would look fullscreen! But, it could just run in a window and not be that small. My mockup was 320x280, and it wasn't too small, right? Right...?DaFool wrote:For fullscreen, there's already a big difference between 640x480 to 800x600. Text is actually smoother at the higher res, and feels less like you're working on a Windows 95 computer.
I know text is smoother at high res, but I really would like to have the text the same resolution as the images. It looks really horrible when the images are pixellated and the text is really smooth. Even in great games like Cave Story, this irritates me!
Re: Famicom Detective Club Part II Style Menus in Ren'Py?
Why not use 320x240? That's the regular resolution for all the old DOS games... and it'll give a totally retro look to the game
Re: Famicom Detective Club Part II Style Menus in Ren'Py?
Wait, Cave Story had really smooth text?!BigFish wrote:It looks really horrible when the images are pixellated and the text is really smooth. Even in great games like Cave Story, this irritates me!
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Re: Famicom Detective Club Part II Style Menus in Ren'Py?
If you're going low-res, please pick a sensible full-screen resolution (i.e. 320x240 or such). Blocky graphics are infinitely preferable to having to squint to even see the game window.
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Re: Famicom Detective Club Part II Style Menus in Ren'Py?
Famicom detective club part II is awesome, i'd love to see its style interface in a Ren'py game.
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