This bug occurs when you have text that types out one character at a time (cps is not equal to 0).
If you call a label immediately after a line that includes a wait tag, the game types out the sentence multiple times instead of just moving onto the next line.
The bug can be easily replicated like so
Code: Select all
label start:
"Note that when a wait tag is included in a sentence, {w=0.2} the first part of the sentence types out again if a call is made immediately afterwards."
call test
return
label test:
return
"Note that when a wait tag is included in a sentence, "
and then type out
"Note that when a wait tag is included in a sentence, the first part of the sentence types out again if a call is made immediately afterwards."
(The first part of the sentence "Note that when a wait tag is included in a sentence," gets typed out twice)
(I also included a demo of the bug in the attached package)
Any idea of when this may be fixed?