Thanks for taking my feedback to heart
it means a lot when you can discuss these things with the creator, and it's fun to do too.
Just so you know, I have absolutely no idea how these games are made, or how much blood, sweat and tears has to be put into them. But in the end, I can only speak from a fan perspective, and have no choice but to put my opinion there without any regard for this x)
I've played a lot of "choices matters" games before, because those are the ones I love the most. I find it kind of disappointing when you have all these choices to make, only to find out that in the end they didn't have much impact (relationship-wise). It's different with VN though, since they usually have a couple of endings, so the choices WOULD still affect the story and outcome... But, it's very special when your "smaller" choices, such as dialogue, makes other's see you differently, since that's what people would do, and it makes me feel a lot more while playing. And, if those choices would lead you to a "bad" ending, then to me that's just very interesting - you might even learn a thing or two about yourself in the process xD
That being said, "Aloners" worked so well because it was just one character responding to you (don't know about the other's really, but I figure they'd pretty much be the same no matter how you acted). If the same could be done in a game with multiple characters, that would be amazing, but maybe it's just not possible to do. So it would be understandable if you played a game like that without every choice affecting people's view of you; however, if you were to pick ex. a nasty option speaking to someone, and this person gets mad in the moment but acts totally normal the next time you see them, that would take away a lot from the game since it means that it's only the ending it will affect, not the time when you actually play... if that makes sense?
So, to summarize: I wouldn't say it needs to have as much impact as it did in Aloners, since this appears to be a much bigger project, but having it to some extent - maybe determine some relationships - would, IF possible, be incredible.
But I'm certain that whatever route you choose to take, the result is bound to be amazing. I played your other game just now and it's just heartbreaking ;_;
Oh, and also one question:
Can your attitude in Aloners really lead to a bad ending? I have no idea how different the responses from Trash can be since I only played it once, but I'm set on doing it again soon. Just curious if that was it or maybe some action at the end?