Not sure that I see the advantage with sprites there. Most of the memory usage from what I saw comes from the image buffer that is created.Saltome wrote:You should probably use sprites for such graphically intensive interfaces, images are fat.
The other thing is that if you have more than one instance or copy of each image the total memory requirement inflates.
Lastly, a good point was made in the other topic... The rollback feature. I don't think it's suited for your purposes, it might be adding to the problem.
Rollback: Will take a look into that that could be a possible cause for the memory incerase and topout. Good point!