Hallo, dear reader!
First off: Sorry for not trying to fancy up this post.
Project Rothera a.k.a me and a good number of collaborators/staffers present to you a beta build of in Delinquency, Discipline, and Disorder . This beta/demo contains the common route up until the three possible endings of Angelo's route.
The game code-named Delicatessen, is a dating-sim with a 17 year-old female protagonist... living a good 16,300 kilometers from her dear country to study magic... become one with her kin... and get a magician's license. This game is set among those three points.
The current build's Lint as follows:
Code: Select all
The game contains 10,458 dialogue blocks, containing 79,733 words and 429,453
characters, for an average of 7.6 words and 41 characters per block.
The game contains 44 menus, 675 images, and 53 screens.
Release Notes
- Contains only one route and its respective three endings.
- Feature Complete
- Not yet QA tested
- No bgm on almost all scenes
- Current Stat raising algorithm has been confirmed broken. A fix will be up by the next beta.
- Genre: Slice of Life
- Gameplay: Dating Simulation
- Full Version Release: May 2015
- Resolution: 1280 x 720
- Routes: 2
- Endings: 6
- Rating: R-13 for Strong Language
- Development Blog
Aside from telling us your honest opinion of the game and/or the project in general. Please do try answer the following questions:
- How did you find the pacing?
- How did you find the protagonist?
- Were the endings abrupt and/or rushed?
- Who was/were the best character(s)?
- Who was/were the worst character(s)?
- Are the characters
vanillabland? - What did you believe as the conflict of the story?
- Should the endings have CG's at least?
Anyway, the builds are available at: