A place to discuss things that aren't specific to any one creator or game.
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Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
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truefaiterman
- Veteran
- Posts: 388
- Joined: Fri May 03, 2013 6:22 pm
- Completed: EVOLVEd: Echoes of the Codex War. [ASH] The Seeds of Destruction
- Projects: One Night of [SNOW], Stained with Magic
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- Location: Spain, and without bullfighting!
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#61
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by truefaiterman » Wed Feb 18, 2015 5:08 pm
time = money
At least for me, THIS. I vary my price depending on the workload itself and the time it will take, and I think it's the best way to price yourself.
Of course, you have to choose how much do you value such time, but when I see someone spending up to EIGHT hours to make a 10$ sprite... it's a little heart-breaking.
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Emmerah
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- Posts: 7
- Joined: Tue Feb 10, 2015 3:34 am
- Projects: Infatuation
- Organization: Holly & Oak Productions
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- Location: Australia
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#62
Post
by Emmerah » Sat Feb 21, 2015 7:15 am
I think that much of the time the artist just doesn't know how much their art is worth or they just feel uncomfortable demanding more than 10 - 20 dollars a pop. I myself am fine with paying a high price for really good art, even knowing that I'll have to save up a while for it.
Honestly though, I don't really see how people charging low rates for their art has any impact on people charging higher rates - in my experience (which is meager, I admit) the artists charging higher rates tend to be the ones with the larger fan base and are getting more than enough commissions to be able to survive.
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