E-night wrote:Pure text can be ambigous too, though. Both da:o and some old text games have tripped me up when it came to the tone of a dialog. Espically because the NPC's usually react to it in a way that makes it clear that it was said in a specific tone.
I agree, though, that player-intent, npc reaction should not be 1:1.
And as a side note. I always found it a shame that da2 didn't have a flirtatious - dominant tone as well. I could certainly have helped remove some criticisim of the heart being and automatic win bottom, and it is a legitimate attitude for people to have (dragon age even have two characters who have that attitude).
Oh, I agree. I just remember people going on and on about how *everything was so clear* in DA:O and how unclear DA2 was. I am skeptical of that because you know what? I never somehow accidentally found myself having sex with Anders. You don't end up having sex with an NPC accidentally--which so many complainers complained about.
But generally speaking, I'd like *more* character attitude nuance. I'd like the choices you make help broadcast your personality and have that reflect your choices. So, for example, if you play a passive character, your flirtation would be passive...which would appeal to some NPCs but not others. If you are an aggressive character, your flirtation would be aggressive, which would appeal to some NPCs but not others. Basically, I want more character personality stats! And I want more of a relationship between those stats and what options you have in your conversations.
I can see how this would work in Renpy. You have personality flags and they dictate what sort of conversation options show up in the menu.
My current renpy game (my test game) doesn't have all of the stuff I want to eventually put in a game--because it is the game I'm using to learn how to code renpy, etc. So I'm adapting the script of a play. I've put some of that stuff in, but it will be very different when I come up with my own story from the ground up and integrate from the beginning a more nuanced character evolution system.
Also, side note. I am happy to run into another DA2 fan.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe:
http://lemmasoft.renai.us/forums/viewto ... 51&t=21978