Anime/Pencil or 3d?
EDIT: Below is a good example of appealing 3D

EDIT: This image is from Slumberland. Author: Donmai

I second this. The thing 3D art has over 2D is that it can move, which can make even the must ugly 3D models look good enough. (Ever saw ReBoot?)SundownKid wrote:I just don't really like static 3D art, it usually falls into uncanny valley territory. Moving 3D art can be good though. Usually I prefer drawings if in 2D.
I third this lmaoHijiri wrote:I second this. The thing 3D art has over 2D is that it can move, which can make even the must ugly 3D models look good enough. (Ever saw ReBoot?)SundownKid wrote:I just don't really like static 3D art, it usually falls into uncanny valley territory. Moving 3D art can be good though. Usually I prefer drawings if in 2D.
Sounds like complete non-sense to me. People here talk about Uncanny Valley like it is a "feature" of 3D art only. No, badly made hand drawings can also have this effect. I believe that's how Trooper feel about most moé dolls he has seen. Only badly done 3D art can fall on that territory.SundownKid wrote:I just don't really like static 3D art, it usually falls into uncanny valley territory. Moving 3D art can be good though. Usually I prefer drawings if in 2D.
This.trooper6 wrote:I tend to like any sort of art as long as it is done well and matches the story.
3D done well? Awesome!
Pop Art done well? Awesome!
Art Nouveau done well? Awesome!
Stick Figures done well? Awesome!
IMO what makes 3D art look good is lots of technique and hard work, like on any form of art expression. The artist needs to know what to do with camera angles, light and shadow, surface shaders and atmospheric effects, and usually a 3D artist needs to have nearly the same skills of a photographer or an illustrator.Hijiri wrote:I second this. The thing 3D art has over 2D is that it can move, which can make even the must ugly 3D models look good enough. (Ever saw ReBoot?)SundownKid wrote:I just don't really like static 3D art, it usually falls into uncanny valley territory. Moving 3D art can be good though. Usually I prefer drawings if in 2D.
Do you know that the image you used to illustrate your first post is a piece of 3D art?CrunchyShadow wrote:I third this lmaoHijiri wrote:I second this. The thing 3D art has over 2D is that it can move, which can make even the must ugly 3D models look good enough. (Ever saw ReBoot?)SundownKid wrote:I just don't really like static 3D art, it usually falls into uncanny valley territory. Moving 3D art can be good though. Usually I prefer drawings if in 2D.
Yeah, I just... that style kinda baffles me. That's not how the human waist works!trooper6 wrote:As for that Rob Liefield style, I just think it is really sexist and has no sense of anatomy.
I love n0tgin right now. Very much!n0tgin wrote: Mainly moe styles. Especially if those moe characters have large breasts. Like, if your character's breasts are bigger than their head, it's time to sit down and consider your priorities.
Ones I like are more josei/seinen-ish art styles, mainly because it's less sparkles and... I think it just looks softer? I like styles which are either sharp and vibrant or can convey softness.
Yeah, I just... that style kinda baffles me. That's not how the human waist works!trooper6 wrote:As for that Rob Liefield style, I just think it is really sexist and has no sense of anatomy.
otome games wrote:as awsome as 3D art is i prefer anime,because anime art makes any character look good

This is the best laugh I've had today.Josie wrote:[Image]
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