All computer systems.
Working Demo, the final game should be done next week- May1st, 2015 hopefully
*this is the updated demo 4-28 after issues were reported with the first demo!
------------------------------------------------------------------------------------------------------------
I have to put my pet project Blackout on hold for two months or until I can develop a short, 3-4 round/lesson learning game for my Grammar Class Final Project. I know how I want to structure the game, and I know roughly how long I want each "story" bit to be. The thing is, I'm aiming it at fourth graders and I'm having a hard time thinking of a game plot (story progression too) that will work with this structure idea:
START-
Lesson:
-2-5 min setup of story/plot
-4-6 min lesson (grammar essentials)
-5-10 min exercises (extra set if the student struggles)
-1-2 min quiz to earn points (or clues, etc.) toward whatever story progression
-3-5 min reward/wrap-up for that round, lead into next plot/lesson.
So far, the fourth graders I polled said that minecraft, sports, cheerleading, monsters, space, princesses, etc. interest them. I want to make a game accessible to both genders. I was thinking that mini mysteries with a kid detective would be fun, but I'll have to rearrange my structure a little and still make it logical for them to learn. Otherwise, I have a hide-n-seek in the mall suggestion (not sure if teachers would condone that!! lol) and baseball game suggestion, as well as a monster hiding randomly in your room and your teddy bear must help you find it and feed it something to turn it back into a stuffed animal.
Those are my ideas so far....
Any ideas, hints, suggestions, functions/code tips, etc. would be helpful. My deadline for a proposal is in the next two weeks, and my final deadline is the last week of April. So I would really appreciate any tips or help. Programming isn't my major, by the way- I'm studying English Education (with the intent of working in a library someday






