Sprites Loading Bizarrely After Update

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Laiska
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Sprites Loading Bizarrely After Update

#1 Post by Laiska » Tue Jun 16, 2015 2:22 pm

Our team recently upgraded from 6.18 to 6.99 (precisely 6.99.4.467). We did a full runthrough of the game last night, for the first time since upgrading, and now the sprites are not loading in correct positions unless a transition is included.

Specifically, we use full body sprites, so we have custom positions defined with y-offsets, so that their feet are anchored below the screen, so instead of "show x at center" we would use "show x at floor_center", and this has always worked as intended.

Since the upgrade though, the positions only work correctly if there is a transition attached to the Show statement, otherwise Ren'py now ignores the offset.

"show x at floor_center" anchors the sprite's feet to the bottom of the window, as though "center" was specified, but

"show x at floor_center with dissolve" or "show x at floor_center with moveinright" anchors the sprite's feet below the window as intended.

This never occurred before the jump to 6.99.

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PyTom
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Re: Sprites Loading Bizarrely After Update

#2 Post by PyTom » Tue Jun 16, 2015 2:38 pm

That's weird. Can you put together a replication so I can look at the problem?
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Laiska
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Re: Sprites Loading Bizarrely After Update

#3 Post by Laiska » Tue Jun 16, 2015 4:21 pm

Hrm, peculiarly, when I'm trying to get it to duplicate the behavior now it isn't happening, even though it happened pretty consistently last night. If I can get it to trigger again I'll let you know.

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