
*placeholder logo
Amongst witches, there are many different types of magic- some witches have very strong aptitudes for very specific kinds, granting them stronger abilities than most (though they usually fail in other areas), and some witches have what they call a "general" sense of magic. General witches have no one particular magical strength, but can instead become a sort of jack-of-all-trades.
The protagonist is a general witch, and what they call a late bloomer- a young person whose magical abilities were not discovered until later in their life. At the age of 17, the protagonist is shipped of to an esteemed boarding school for young witches just like them. The school was founded around the time of the first witches, and is known as the Lakeside Academy for Gifted Youth. It is here that they will begin to learn about just what they can do, and possibly find love in the process...




Gameplay in LOVE! Cast will feature a day-to-day routine that the player runs through. The day begins at 7:00 am, and will run to approximately 6:00 pm. The player will have this time each day to explore the school, take classes, and interact with other characters. Each action will take half an hour (unless scripted to be a special event), leaving room for 22 actions in each day.
Taking classes allows the player to raise their skill level in several different aptitudes. These skills, while not necessarily mandatory, will be crucial in being able to trigger certain events with the girls. These events are great opportunities to develop a connection and learn more about the girls, so building skills is important to get the best experience possible out of the game!
Interacting with the characters is what builds your romantic bond with them. You can start simple conversation with the girls, perform tricks for them, or even ask them questions about themselves! Once you become close enough to the girls, ask them to be your girlfriend and take them out on special dates!
22 actions may seem like a lot, but between romancing the girl of your choice and raising your skill levels, it may take a little longer than expected to raise their love points to the highest level for the best ending. Can you balance your time right?
Story: 60%
Introduction/basic storylines all plotted out. Specific character events to be planned.
Script: 10%
Introduction is almost done! Conversations and events with specific characters to be written.
Sprites:
"11+" means there might be more added in future.
- -Estelle: 11/11+
-Rosary: 7/7+
-Aria: 1/?
-Luna: 1/?
CGs: .5/12+
BGMs: ?/?
Music is always something I'm on the lookout for. I've found some really good music in the creative commons, but I am always looking for more!


One of the most important parts of building a visual novel is feedback! I want to make this game the best it can be for my first release, so I'd really appreciate having your feedback!
- 1. How do you feel about the concepts so far? Is there anything that needs more detail?
2. Which of the girls is your favourite? Why (personality, appearance)?
3. What skills should the protagonist be able to develop, and what do you think the protagonist should be able to study? Consider basic skills (logic, creativity) and magical skills (levitation, healing, connections with animals, etc).
4. Any comments/critiques on the art posted so far?
5. Anything else you'd like to bring up? (optional)

