
INTRODUCTION 
Commercial / Non-Commercial
There hasn't exactly ever been a time without magic-- the foundations of the country of Lent are bricked in fantastical origin and have thrived as such for a mile-long list of cycled generations. Witches first provided safety to mortals while the latter and more dominate of the pair gifted shelter; an integration between the two societies that serves as the bridge between realms.
However, though this relationship has been passed on for such a lengthy legacy, the moment strange bestial creatures begin to rise and ravage the southern coast, fingers are immediately pointed towards the magic-bearing folk. When subsequent protests begin to spark in Mirele's usually sleepy home-city, it is off to a rosy northern village in which her estranged Aunt resides. Now tasked with apprenticing at her potion shop until things quiet down, it seems that even with a romantic-heart, adjusting to life will be strange. . . Even more so when the twilight disappearances begin.
Gameplay will consist of using delivery-gal insight to piece together just what on earth is going on in Mirele's new town-- in doing so, the young witch holds the key to public opinion. As more potions are created, stats will raise so as to open new locations, puzzles, and events. Along the way, interact with village life & perhaps befriend one of the many quizzical figures, all of which seem to reside in their own portion of the overall mystery.
CHARACTERS 
--A bit of a head-strong extrovert, she reasons with herself to see the new move as an adventure, rather than leaving the ingrained patterns of familiar childhood behind.

FEATURES 
- Multiple endings
- 1300x720 resolution
- Stat raising & choice-based system
- Money, inventory, grimoire/library, and map system
- Potion making
- Small dress up section
⊱ Sprites . . . . . . 0%
⊱ CG . . . . . . 0%
⊱ BG . . . . . . 0%
⊱ GUI . . . . . . 65%
⊱ Programming . . . . . . 15%
⊱ Music . . . . . . 100%




For the sake of mentioning, this is not my first project! While I have a much larger game-- From the Sugar Plum Kingdom, still in the works, I've fiddled around in my off-time so that I'm at least a tad more confident with my finished projects. That's not to say that I won't run into snags, but I feel pretty mellow!
There is no date currently set for release and I will likely expand on the introduction once the demo is complete, though I deeply appreciate all critiques!