(Note: Most of these methods can be pretty time consuming, especially for the one concerning Audacity because only one file can be dealt with at a time.)
(Double Note: I am not an expert when it comes to judging the quality of image and audio files, so I apologise if there are any inaccuracies on that part.)
Images
. Image formats: These are the three common image formats that are used to save VN files.
.jpg:
+ Quality: Lossy (poor quality), although when such images are saved with relatively high quality, they will still look pretty decent. Maximum quality of 10 can be set for a less pixelated image though it seems like quality 12 gives a more vibrantly coloured image.
+ File size: Usually smallest out of the three
+ Works best for: Images that are rich in colours (full colour) as you will get an image with a small file size as well as acceptable quality.
+ Not the best idea for: Images without complex (photo/soft-shaded colours) because compression becomes quite evident then (thus quality will appear poor).
+ Supports: Does not support transparency, translucency and animated images.
Note - For anyone's reference, saving a rocky image like this: http://orig01.deviantart.net/5924/f/201 ... 97pbxk.jpg with quality 12 can take up to 1MB.
.gif:
+ Quality: Lossless (better quality) but quality may be poor if the images have many colours.
+ File size: Usually biggest out of the three (can warrant the smallest file size if the image has limited colours)
+ Works best for: Pixel art/Images with fewer than 256 colours (small file size + pretty good quality)
+ Not the best idea for: Other kinds of art (especially those that require many colours). Linearts are also not a good idea since they can come out as pixelated.
+ Supports: Transparency, animated images. Does not support translucency.
Note: For anyone's reference, saving the rocky image can take up to 601KB.
.png:
+ Quality: Lossless (better quality)
+ File size: Usually in the middle of the three (can warrant the smallest file size for images that contain large amounts of pixels that are of the same colours and contiguous)
+ Works best for: Full colour transparent and translucent images, images that have a lot of pixels that have same colours and are contiguous. This is also the best option if you want genuinely lossless compression.
+ Not the best idea for: It is still an okay image format for other types of images but the file size will usually be bigger.
+ Supports: Transparency, translucency but not animated images
+ P.S.: It can save with .gif-style limited colours or with full colours.
Note: For anyone's reference, saving the rocky image can take up to 1.49MB.
. Separating Layers (in sprites) : The sprites can be separated to several sections to save space (instead of an expression that consists of a mouth, nose, a pair of eyebrows and eyes, they can be split up into different layers [saves more space and can create more variety in expressions]). This will probably require a more advanced level of coding (LiveComposite), but there's always tutorials in the Ren'Py Cookbook that can help.
. Relevant websites:
http://www.clickonf5.org/15311/image-co ... s-plugins/ (List of websites that can compress images)
Audio
. Audio formats: Very much like the image formats, changing the audio format can be an effective way, but it can also compromise quality.
.ogg:
+ Quality: Lossy (less quality) but I don't think the quality loss is noticeable.
+ File size: Small (and I think it saves the smallest filesize out of all audio formats, if I am not wrong)
+ Works best for: Usually the best idea for average VN audio
+ Not the best idea for: This probably isn't a good idea if you want 100% high-quality audio.
.flac:
+ Quality: Lossless
+ File size: Bigger than .ogg
+ Works best for: If you want extreme high-quality audio, then .flac is the way to go.
+ Not the best idea for: If you don't want big file sizes, then .ogg is still the best option.
. Audacity: Editing with Audacity also helps a whole load.
-> Changing Project Rate: There can be a few hundred KB difference if you simply set a file's project rate to 8000. (Additional note: However, plenty of high-frequency information may be lost in the process of decreasing a project rate, so this should probably be used at discretion.)
-> Cutting off Empty Periods: Usually, if there are unnecessary pauses in the audio files, I remove them so that more space can be saved.
-> Amplifying: This doesn't save a lot of space (probably a few KB) but it does help if the volume of the audio is lowered.
-> Changing Tempo: I won't recommend this method since it changes the music itself, but slowing down the speed of the audio still helps, so I'll just add it here.
. Relevant websites:
http://www.videograbber.net/compress-audio-file.html (Audacity)
https://www.youtube.com/watch?v=ACA9dnBLMAg (iTunes)
Reliability
With the use of Kraken.io and Audacity (except Changing Tempo), I manage to shrink a 50+ MB game to a 17~18 MB game so I think these methods are relatively effective. Of course, as mentioned above, they can be pretty time consuming but I do think they can help a bunch. For backgrounds, I save them as .jpg format; for transparent images, I save them as .png format; for audio files, I save them as .ogg format.
Hopefully this may be serve as help to some people.
