Anyway, I want to make a boy girl option thing. I know what your saying, just use the normal choice menu thingy. BUT I DON WANA, cause i cant seem to get the other choices to have there own img's. You see, im a goober kay?
I want the boy/girl choice menu to have different select pngs from the rest of the choices. And each choice has its own picture, like you know.... one choice has a boy, one has a girl.
Now ima sound like a tard here but, can it be like a yes/no action after you press Start Game? Im thinking it has to be its own menu. Can the renpy have two separate scripts? And ahh the yes/no action would open a different one?
I really have no idea what Im doing.
Goobs can stare off into the English and see nothing but a blank page. I dont know anything about anything.
Boy/Girl menu as yes/ no?
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Boy/Girl menu as yes/ no?
Last edited by ChillTaco on Mon Oct 05, 2015 7:59 am, edited 7 times in total.
Re: Chilltaco's dumb questions
Hi,
This may be what you're looking for ChillTaco
Idk about the rest of your questions n.n"
This may be what you're looking for ChillTaco
I got that from here -> http://fuckyeahrenpy.tumblr.com/post/87 ... -main-menuAdding sound effects to the main menu buttons:
To add sound effects that play when you click on in-game buttons, find the following code in “options.rpy”:
# style.button.activate_sound = "click.wav"
# style.imagemap.activate_sound = "click.wav"
Just like with the main menu music, all you have to do here is change the file name, copy/paste the sound effect file into the game folder, and remove the pound sign before the code. These sound effects apply to all the buttons in the game - including the ones on the main menu, in-game options, etc.
Idk about the rest of your questions n.n"
Re: Chilltaco's dumb questions "CLICK HOVER"
Yep new question.
- Kate
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Re: Boy/Girl menu as yes/ no?
Alright, let me help you. I made a learning game where the player could select "I'm a boy" or "I'm a girl" and hear either a boy or girl voice, which ever one they choose.
Here's my declared images, for reference:
Start with a menu. "Select boy or girl" and have the appropriate buttons.
If you know about flags and variables, the above should be easy for you.
I'm not sure if you need different scripts for dialogue specific to gender-available romance or different scenarios based on gender? Otherwise, it's very easy to keep it to one script by doing the following to use the correct sprite:
Here's how I had it show the appropriate sprites, if you want the dialogue to be the same with certain characters (
(gconfused and bconfused were sprites with those expressions, declared with shortcuts above in the code.)
Same thing with any audio, if you have voices:
(my actors happened to be two kids, I labeled using their names.)
Does this clear things up for you?
Here's my declared images, for reference:
Code: Select all
image gconfused = "Gconfused1a.png"
image bconfused = "Bconfused1a.png"
Code: Select all
label genderchoice:
"Are you a girl or boy?"
menu:
"Girl":
$playersprite = "girl"
"Boy":
$playersprite = "boy"
I'm not sure if you need different scripts for dialogue specific to gender-available romance or different scenarios based on gender? Otherwise, it's very easy to keep it to one script by doing the following to use the correct sprite:
Here's how I had it show the appropriate sprites, if you want the dialogue to be the same with certain characters (
Code: Select all
if playersprite == "girl":
show gconfused
if playersprite == "boy":
show bconfused
Same thing with any audio, if you have voices:
Code: Select all
if playersprite == "girl":
play sound "Anna_8.ogg"
if playersprite == "boy":
play sound "Colin_7.ogg"
Does this clear things up for you?
Current Project:
Blackout [VN][Romance][GxB][Mystery][Suspense] http://lemmasoft.renai.us/forums/viewto ... 43&t=34118
"It is the duty of authors to make the fantastic seem ordinary and the ordinary seem fantastic." - K. Auer
Blackout [VN][Romance][GxB][Mystery][Suspense] http://lemmasoft.renai.us/forums/viewto ... 43&t=34118
"It is the duty of authors to make the fantastic seem ordinary and the ordinary seem fantastic." - K. Auer
Re: Boy/Girl menu as yes/ no?
Thankyou kate! You are perfectly awesome! I can finally end my mental issues with renpy today!
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