Memory Error (Solved)

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DesertFox
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Memory Error (Solved)

#1 Post by DesertFox » Thu Dec 10, 2015 7:14 pm

I'm experiencing some issues with memory when running a viewport map screen. It might be to do with the number of LiveComposite layers I'm using on the map image, but I wondered if there was anything else noticeable in the error log. The LiveComposite image comes to about 17MB in total combined, and uses about 40 images. There are also several timer actions altering dozens of variables every few seconds, but the screen was working fine before so I'm not sure that it's that. The viewport has a child_size of 2511 x 2231 and the game runs at 1920 x 1080 resolution.

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Thu Dec 10 23:04:09 2015
Windows-8-6.2.9200
Ren'Py 6.99.7.858
 

Bootstrap to the start of init.init took 0.10s
Early init took 0.03s
Loader init took 0.31s
Loading error handling took 0.04s
Loading script took 1.27s
Loading persistent took 0.16s
Imported steam.
Failed to initialize steam.
Running init code took 0.48s
Loading analysis data took 10.18s
Analyze and compile ATL took 0.30s
Index archives took 0.00s
Dump and make backups. took 0.17s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Creating interface object took 0.03s
Cleaning stores took 0.00s
Init translation took 0.01s
Build styles took 0.00s
Load screen analysis took 0.26s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Prepare screens took 1.13s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.04s
Couldn't import angle renderer:
Traceback (most recent call last):
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\core.py", line 1641, in make_draw
    __import__(mod)
  File "renpy/angle/gltexture.pxd", line 28, in init renpy.angle.gldraw (gen\renpy.angle.gldraw.c:21774)
    cdef class TextureCore:
  File "renpy/angle/gltexture.pyx", line 1, in init renpy.angle.gltexture (gen\renpy.angle.gltexture.c:18376)
    # This file was automatically generated from renpy/gl/gltexture.pyx
ImportError: No module named gl
Unknown renderer: angle

Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1168, 657) drawable=(1168, 657)
Vendor: 'Intel'
Renderer: 'Intel(R) HD Graphics 4000'
Version: '4.0.0 - Build 10.18.10.3958'
Display Info: <Info({'blit_sw_CC': False, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1366, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:
    
    GL_3DFX_texture_compression_FXT1
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_separate_stencil
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_transform_feedback
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_map_texture
    GL_INTEL_performance_queries
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_debug
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
Number of texture units: 8
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 15.0149998665s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.032000 seconds.
- Frame drawn at 0.049000 seconds.
- Frame drawn at 0.064000 seconds.
- Frame drawn at 0.081000 seconds.
- 0.081000 seconds to render 5 frames.
Traceback (most recent call last):
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\execution.py", line 388, in run
    node.execute()
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\ast.py", line 1689, in execute
    self.call("execute")
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\ast.py", line 1707, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\statements.py", line 144, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 457, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\exports.py", line 2369, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\ui.py", line 277, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\core.py", line 2354, in interact
    repeat, rv = self.interact_core(preloads=preloads, **kwargs)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\core.py", line 2691, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\core.py", line 1788, in draw_screen
    renpy.config.screen_height,
  File "renpy/display/render.pyx", line 394, in renpy.display.render.render_screen (gen\renpy.display.render.c:6190)
    rv = render(root, width, height, 0, 0)
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\layout.py", line 650, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\layout.py", line 650, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\layout.py", line 650, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\screen.py", line 610, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\layout.py", line 650, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\layout.py", line 819, in render
    surf = render(d, width - x, rh, cst, cat)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\layout.py", line 1465, in render
    surf = render(self.child, child_width, child_height, st, at)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\layout.py", line 650, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\layout.py", line 650, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\layout.py", line 282, in render
    surf = render(self.child, width, height, st, at)
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
    rv = d.render(widtho, heighto, st, at)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\im.py", line 478, in render
    im = cache.get(self)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\im.py", line 200, in get
    surf = image.load()
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\im.py", line 529, in load
    surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\pgrender.py", line 150, in load_image
    rv = copy_surface_unscaled(surf)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\pgrender.py", line 121, in copy_surface
    rv = surface_unscaled(surf.get_size(), alpha)
  File "C:\Users\DF\Downloads\renpy-6.15.7-sdk\renpy-6.15.7-sdk\renpy\display\pgrender.py", line 111, in surface
    surf = Surface((width + 4, height + 4), 0, sample)
  File "pygame_sdl2/surface.pyx", line 162, in pygame_sdl2.surface.Surface.__init__ (gen\pygame_sdl2.surface.c:2300)
error: Out of memory
Last edited by DesertFox on Fri Dec 11, 2015 6:49 pm, edited 1 time in total.

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Re: Memory Error

#2 Post by PyTom » Thu Dec 10, 2015 7:21 pm

Are those image sizes compressed and uncompressed? Ren'Py decompresses images when loading them from disk, so if you have 17MB of compressed images, you might be blowing the memory out.
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Re: Memory Error

#3 Post by DesertFox » Thu Dec 10, 2015 8:22 pm

They're all 32-bit PNG so I would think that they're lossless.

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Re: Memory Error

#4 Post by PyTom » Fri Dec 11, 2015 1:09 am

Hm... How many pixels are in those images? That's the real number Ren'Py cares about.
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Re: Memory Error

#5 Post by DesertFox » Fri Dec 11, 2015 8:09 am

2511 x 2231 72dpi

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Re: Memory Error

#6 Post by Zetsubou » Fri Dec 11, 2015 5:21 pm

DesertFox wrote:and uses about 40 images
DesertFox wrote:2511 x 2231 72dpi
Are they all that size? (ie. for positioning purposes)
If so, you've got some cropping to do.

For each of the 40 (well, except the BG image, probably):
-Trim top and left for transparent pixels
-Note the size difference (2511 - new width, 2231 - new height)
-Change the LiveComposite coordinates for the trimmed image, setting x and y to be the differences noted above
-Trim bottom and right
Doing that for any images which don't need to be 2511x2231 will drastically reduce the number of pixels.
PyTom wrote:How many pixels are in those images? That's the real number Ren'Py cares about.
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Re: Memory Error

#7 Post by PyTom » Fri Dec 11, 2015 5:26 pm

Between Ren'Py and the video driver, 40 big images like that are enough to consume 1.7GB of memory. That's very close to the 2GB memory limit of a Windows process, to the point where it easily explains why you're getting that error.

Even if you show them, you're likely to hit performance problems from filling the screen 40 times.

I think we want to take a step back, and figure out why you have so many images in the first place. What's the real problem you're trying to solve?
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Re: Memory Error

#8 Post by DesertFox » Fri Dec 11, 2015 6:47 pm

Cropped all the images and now it's running fine. A little slow here and there but my computer isn't exactly up to spec.

It's good to know Ren'Py's limits with regards to file size and pixels.

Thanks for clearing that up!

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