If you’ve been following our social media, you know it was a long and bumpy road for us, but I gotta say we’re quite proud of what we’ve accomplished in the end. Solstice represents a lot of our ideas on how games should be made with respect to character and world building, diversity, and player choices. It’s a story about things that are important to us and we can’t wait to see what the world thinks of it!
It's a commercial game, but there's a sizeable free demo available. We've also did a little experiment this time around and have some special editions available. Including limited one with actual physical merch (that costed an arm and a leg, but was SO worth it).
Have fun and be sure to post your feedback.
![Smile :)](./images/smilies/icon_smile.gif)
An exotic city in the middle of a frozen wasteland, cut off from the world by raging blizzards. Inhabited only by a small group of misfits, who either can’t or don’t want to leave for the dead winter season.
When the local archaeologist goes missing, an ambitious doctor on a contract and a mysterious young woman, who arrived with the last dog sled caravan, start asking questions.
What begins as an innocent investigation to pass the time, may end with the cold wasteland finally claiming the proud Jewel of the North.
Developed by: MoaCube
Writing: Hubert Sobecki, Agnieszka Mulak
Art by: Gracjana "Vinegar" Zielinska
Development: Tom Grochowiak
Music by: Rob Westwood
Editing: Cara "Cheratomo" Hillstock