Assistant Artist & Programmer for commercial game [closed]

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Deji
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Assistant Artist & Programmer for commercial game [closed]

#1 Post by Deji » Mon Feb 29, 2016 11:40 am

Hey there!
We are currently looking for one or two Assistant Artists for Caramel Mokaccino, to help with the demo we'll be making during he span of NaNoReno 2016 (technically it'd be IntRenAiMo! ).
  • Caramel Mokaccino is (will be) a friendship/GxB/GxG slice of life story with no adult content, and it will be a commercial project. We plan to launch a Kickstarter sometime later this year to fund the complete game; should we fail to raise funds, we still plan to make the game, but at a much slower pace during our spare time and saving up for the commissioned work we need.

    You can learn more about Caramel Mokaccino and the intended campaign over at our (outdated >> ) Prefundia page here:
    http://prefundia.com/projects/view/cara ... cino/3214/
    Old LSF thread full of spoilers:
    http://lemmasoft.renai.us/forums/viewto ... it=caramel
    (NaNo/Demo page coming soon... hopefully... )
All positions will be compensated via Paypal after the demo is done with the agreed upon rates. If the rates are out of our budget to pay right after the demo is done, we hope to be able to reach a payment plan. And no, we won't pull the "we'll compensate you when/if the Kickstarter works!".
~❀~❀~❀~❀~❀~
UPDATE: Everybody recruited, thank you so much <3

(...)


People hired for the demo will be able to choose to continue working on the project later on if so they desire and we'll ask for their rates to include in the KS goal calculations.

Thank you! ❤
Last edited by Deji on Tue Mar 01, 2016 12:19 pm, edited 10 times in total.
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Ryuushiro
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Re: Assistant Artists for commercial game demo (NaNo2016)

#2 Post by Ryuushiro » Mon Feb 29, 2016 12:03 pm

I'm very interested for the Flat Colorist job!
I could also try the Background Sketch position, but I'm mostly interested in the former, haha.

I've never really made rates for this type of work, but I'm sure we could set something!
I do have my commission rates for other types of work, though. Maybe that could give you guys an idea of my prices.

Here they are: https://docs.google.com/document/d/1Jj- ... sp=sharing
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Deji
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Re: Assistant Artists for commercial game demo (NaNo2016)

#3 Post by Deji » Mon Feb 29, 2016 12:05 pm

I think we already found a flat colorist!
@Ryuushiro: let's talk over PM is you're still interested in the BG assistant position :)
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Re: Assistant Artists for commercial game demo (NaNo2016)

#4 Post by Unlikelyyuusha » Mon Feb 29, 2016 12:19 pm

I'd be interested in the Environmental Artist position, I work in 3D using 3D Studio Max and am also very experienced with the Adobe Suite and Paint Tool Sai. So I would probably model backgrounds for accuracy.
I've never set rates for this kind of thing but it could easily be discussed in private.
I have work examples here, more I can show in private due to being for personal projects (bear in mind some bad old stuff on this deviantart)

DA: http://scottcandraw.deviantart.com/gall ... 45/3D-Work

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Deji
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Re: Assistant Artists for commercial game demo (NaNo2016)

#5 Post by Deji » Mon Feb 29, 2016 12:40 pm

@Unlikelyyuusha: PM-ed ;)
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Deji
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Re: Assistant Artist & Programmer for commercial game demo!

#6 Post by Deji » Mon Feb 29, 2016 2:06 pm

UPDATE: The programmer we were talking to just got a new job and won't be able to work with us :'D
So we need one now! :D
Check the requirements and hit me with a PM to discuss rates and stuff if you're interested ^^
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Re: Assistant Artist & Programmer for commercial game demo!

#7 Post by KittyKatStar » Mon Feb 29, 2016 5:16 pm

Heya, I'll be working on the demo with Deji. >w< I want to thank everyone showing interest so far, and I look forward to working with the new team.

Thanks so much!
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