Change of Pace [comedy] [dating sim]

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Sailorel
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Change of Pace [comedy] [dating sim]

#1 Post by Sailorel »

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This visual novel is about a 19 year old girl who will be forced to move back to her family's house in the village because of her lack of grades in school.

approximately 50 minutes per path

4 endings. 2 of them are bad.

Warning: The game contains strong language, adult humor and potential off camera sex

See screenshots on the itch.io page :arrow: https://sailorel.itch.io/change-of-pace
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Last edited by Sailorel on Sun Mar 20, 2016 12:10 pm, edited 1 time in total.

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Impulse
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Re: Change of Pace [comedy] [dating sim]

#2 Post by Impulse »

Great job on finishing the game! I'm downloading it now and will probably play it either tomorrow or the day after :)
Current project (on hold):
Tears of Glass - [Romance otome, Supernatural, School, GxB] - http://lemmasoft.renai.us/forums/viewto ... 43&t=37523
Demo for Tears of Glass - viewtopic.php?f=45&t=38285

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Sailorel
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Completed: When love strikes, The first Star
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Re: Change of Pace [comedy] [dating sim]

#3 Post by Sailorel »

@Impulse

Thanks, and I really hope you like the game. :)

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Re: Change of Pace [comedy] [dating sim]

#4 Post by Impulse »

Hello! I wanted to say that I just finished the game. I loved how much of a brat the main character was, she made the dialogues really funny. I also like how you could either play the "bad girl" or "good girl". However, I didn't manage to get Akki's bad ending. I completely ignored him the whole way through and then I picked him at the end, but I still got the good ending. Is there no bad ending for Akki?

I do think you should mention that the game contains sex as well, since some people may tolerate adult humor and swearing, but not sex. I didn't mind (I actually thought it fitted her character very well), but some people might mind and wouldn't want to play a game involving sex. But be sure to mention that the sex is only implied or mentioned, and it's not a hentai :)

The only bad thing about the game I think is it's length. It was a little short and felt kinda rushed. I read really fast and managed to complete the first route in about half an hour, so you should think about that if you decide to make another game. I would love to learn more about the characters. Akki seems to have a fascination with animals and I wanted to know more about his interests and the reason why he acts like he does.
Current project (on hold):
Tears of Glass - [Romance otome, Supernatural, School, GxB] - http://lemmasoft.renai.us/forums/viewto ... 43&t=37523
Demo for Tears of Glass - viewtopic.php?f=45&t=38285

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Sailorel
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Posts: 21
Joined: Fri Feb 19, 2016 11:14 am
Completed: When love strikes, The first Star
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Re: Change of Pace [comedy] [dating sim]

#5 Post by Sailorel »

@impulse

I know it might have seemed weird that you still got the good ending even after you ignored the character and that is because as I mentioned in my previous project, I'm not that great with coding and I'm learning new stuff every day.
You can only get the bad ending if you chose to defend one character and then chose to be with the other one.
I would have made it a little more difficult if I had more knowledge, but at least this project had way more features than my first one.
And lastly, the game was rushed because for some reason every time I get close to the end of the novel I start rushing it instead of trying to stretch it out because I just don't have the patience when it comes to working on the endings. The same happened with the first one as well, and I'll do my best to try not to rush my future projects.

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Impulse
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Re: Change of Pace [comedy] [dating sim]

#6 Post by Impulse »

Oh I see. Well, I'm glad you're still learning. It takes a lot of time to read and understand coding - I'm still learning myself. A tip is to google or watch some youtube videos where they explain "the points system" and "if statements". By using points you can give for example 1 Akki point if you choose to do/say something that he likes. In the end you can use if statements to make the points decide which ending you get.

The code will look something like this:

Code: Select all

label start:
# variables. This is the points you start with. At the start of the game you have 0 akki points and 0 masaaki points.
$ akki_points = 0
$ masaaki_points = 0

"Hello this is the start of the game blabla"
"Do you want to hang out with Akki or Masaaki?"
menu:
    "Akki":
     $ akki_points +=  1   #+= means that you gain one point, if you write -= you loose one point.
     jump choice1_akki
    "Masaaki":
     $ masaaki_points += 1
     jump choice1_masaaki

label choice1_akki:
    "Bla bla I hang out with Akki"
    jump choice1_done

label choice1_masaaki:
    "here I hang out with masaaki"
    jump choice1_done



label choice1_done:
    "Now who do I want to hang out with?"
    menu:
    "Akki":
     $ akki_points +=  1   
     jump choice2_akki
    "Masaaki":
     $ masaaki_points += 1
     jump choice2_masaaki

label choice2_akki:
    "Bla bla I hang out with Akki"
    jump choice2_done

label choice2_masaaki:
    "here I hang out with masaaki"
    jump choice2_done
    
    
    
label choice2_done:
    "Time to choose. Who do I want to be with?"
    menu:
        "Akki":
        jump akki
        "Masaaki":
        jump masaaki


label akki:
    "Will Akki choose me?"
    if akki_points <= 1: #This means that if you have 1 or less Akki points you'll get this ending."
        "Akki doesn't like me.."
        "I got the bad ending."
    elif akki_points == 2: #This means that if you have exactly 2 Akki points (which is max), you'll get this ending. 
                           #You can also write elif akki_points >= 2, meaning if you have 2 or more points you'll get this ending.
        "Akki likes me!"
        "I got the good ending!"

return 

# Do the same for masaaki
label masaaki:
    "Will Masaaki choose me?"
    if masaaki_points <= 1: 
        "Masaaki doesn't like me.."
        "I got the bad ending."
    elif Masaaki_points == 2: 
        "Masaaki likes me!"
        "I got the good ending!"
return
There are a few youtube tutorials that explain this further. Just a tip for next time. But I really think you did a good job for only your second game :D
Current project (on hold):
Tears of Glass - [Romance otome, Supernatural, School, GxB] - http://lemmasoft.renai.us/forums/viewto ... 43&t=37523
Demo for Tears of Glass - viewtopic.php?f=45&t=38285

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Impulse
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Posts: 139
Joined: Wed Feb 24, 2016 5:44 pm
Projects: Tears of Glass [Romance VN, Supernatural, School, GxB]
Deviantart: mariscribbles
Contact:

Re: Change of Pace [comedy] [dating sim]

#7 Post by Impulse »

Also wanted to say that I got the bad ending now, hehe.
Wow, he's a jerk x)
Current project (on hold):
Tears of Glass - [Romance otome, Supernatural, School, GxB] - http://lemmasoft.renai.us/forums/viewto ... 43&t=37523
Demo for Tears of Glass - viewtopic.php?f=45&t=38285

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Sailorel
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Posts: 21
Joined: Fri Feb 19, 2016 11:14 am
Completed: When love strikes, The first Star
Tumblr: sailorel
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Re: Change of Pace [comedy] [dating sim]

#8 Post by Sailorel »

Thank you so much! XD

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