Hey, I'm really happy to anounce this major update in the engine:
Action-adventure module!!!!
At first, my framework was created for a Flash-based RPG. The project was canceled for two reasons: first, I lost a huge amount of work when someone broke into my house and stole both my computer and my backup drives. Then, Adobe announced the discontinuation of Flash. Few years after, I decided to adapt this engine to make visual novels and Sandbox Adventure Engine was born. Since then, I've always wanted to add an RPG module to the engine, but I've never took the time to do so. Then, the quarantine happened.
Thanks to Phaser 3, I've added a tile engine, in order to be able to move around in a map like RPG Maker. You can see the result
here. There are differents NPCs in the demo, and you can talk to each of them. One even has a small side quest for you.
Each talk works exactely like a scene in the visual novel engine and I plan to add the same features. Characters will be able to move and change expression, and it will be possible to add visual effect. For now, all the discussions happen in the tile world, but it will be soon possible to switch from the tile world to a visual novel scene. In other word, if you start a discussion with a character, the tile world will fade and will be replace by a regular visual novel scene, with a background and characters on stage.
You can change location by exiting the map in the west and the south direction. The southern map includes monsters you have to avoid or kill. For this example, I've made it simple but everything is possible. From there, it is technicaly possible to make an action adventure game like the original Zelda.
Discussion and text can be created using Sandbox Adventure editor (
example here).
Map can be created with
Tiled Map Editor. You can there add npcs, enemies, exits and spawning point.
In case you missed the link, here it is again:
http://sandbox-adventure.com/phaser/0.2/
The next features I plan to add:
- Topdown action-adventure games are nice, and so are plateform-adventure games. Next example will therefore be a plateformer =)
- Switching from map to visual novel mode, so we can have better looking scene
- Phaser can manage Spine skeletal animation, so why not using it in discussion in order to have animated characters
PS: I'm stuck far away from my home and my computer, and I have only access to an antique machine. I tried my best but I couldn't do all the necessary tests. Therefore, it might be a little bit buggy. Don't hesitate to tell me if there is a problem on your machine.