
Balance work and fun, fall headlong into hedonism, or withdraw from the world completely – the choice is yours. Look for love or date casually, build skills and friendships and help those you care about achieve their goals... or just be a jerk to everyone. You shape the events around you, and even Shion’s personality, through an in-depth system of narrative choices and richly detailed dialogue.
The game has a contemporary urban setting, and is designed with replayability in mind. Shion’s past, the accident, and the demons he still struggles with are all strong themes in a subtly unfolding tale. Every choice you make and every path you follow will help you get to know Shion better, even as your decisions guide his story.
They say that the sun shines brightly after rain, but how will you choose to face the year ahead?
Plot
You play as Shion, a young man rebuilding his life after a car accident, and still struggling with physical, mental, and emotional scars. As you take control of Shion’s life, you can choose how he reacts to the world, the people, and the events around him. You’ll encounter several different characters, each with their own storylines, and you can interact with them in various ways, changing their opinions of you (and each other!), and eventually unlocking multiple different endings... and even a few hidden scenes.
After Rain covers approximately a year in Shion’s life. The game is designed to give the player a lot of freedom to explore, rather than pushing a linear plot, but there’s plenty to drive the story forward. You’ll uncover the truth of what happened on the night of Shion’s accident, and why it has such far-reaching implications for him, and you’ll unlock one of a number of different endings according to how you deal with that knowledge. Any other character storylines you play through will also yield different epilogues, and – for the completionists out there – there will be an achievements system to help you keep track of all the different possibilities the game has to offer!
Artwork: Backgrounds
All the backgrounds are based on stock photos or my own 3D renders, with a degree of editing, overpainting, and general tweakery. I've gone for a watercolour kind of look. Here's a few sneak peeks:

Quite a few of the backgrounds also feature a degree of animation - for example, rain, or certain lighting effects - and I'll be posting .gifs of those on tumblr at some point fairly soon.
There are several different characters to meet, each with their own storylines and separate endings and epilogues. You can choose to play those arcs in whatever way you like: friendly or unfriendly, romantic or platonic. Your choices can even affect how non-playable characters interact with each other. Don’t forget to check out all the locations in the game to make sure you meet everyone!


Romance
It’s completely possible to play After Rain without any romance routes at all. Every character you meet has friendship and less-than-friendly options, but romance is definitely available!
Options for casual dating and serious relationships are written in, and there are even some special romance routes, including a poly option. I’m not planning any straight-up H scenes in this game, but there will be unlockable CGs and some mild romance scenes in most routes.
Gameplay
Gameplay in After Rain is very simple, but highly nuanced. You choose where Shion goes, what he does, and how he interacts with other characters, all through on-screen choices and dialogue trees.
Shion’s mood, skills, and relationships with others are all affected by those choices, and having his stats or skills at certain levels will change how the game responds, unlocking alternative dialogue or hidden opportunities.
So, for example, practicing guitar will raise guitar skill (maybe enough to get a gig at the coffee shop if you’re lucky!), and also boost stats such as culture and relaxation... but won’t help you improve performance at your job. Meanwhile, things like going to the beach on a rainy day may be great for inspiration, but might not cheer you up much. Over time, you can even effect changes in Shion’s personality – making him happier and more confident, or letting him grow withdrawn and lonely – that will change the events of the game.
After Rain keeps a record of all your choices, so you can go back and read transcripts at any time, and you can monitor Shion’s progress through skill, mood, and relationships screens.
Screenshots
WORK IN PROGRESS! (Especially the UI. It's nearly there, but still subject to change!)

Notes
I would love any feedback on this project. This is my first attempt at anything resembling gamedev, and I’m working on my own, so I could definitely use objective opinions, especially regarding the artwork. Commissioning an artist is out of my reach financially, and I wouldn't feel comfortable asking someone to work on such a large project for free - at least until I can demonstrate some material possibility of recompense - so I'm on my own with artwork too. Unfortunately, I'm not a great artist to start with, and I'm getting over a hand injury, so I can't draw much. I chose to get around this by using 3D render software as my starting point, and compiling BGs and sprites through heavily edited combinations of renders and stock photos.
It's kind of scary doing something so far removed from the accepted standard in VN-type games, but I'm a firm believer in not letting choices be dictated by what's considered "normal"... unless everyone unilaterally hates the art! Then I might have to reconsider.
Other things to think about might be:
- What do you think of the characters (so far)? Who do you like most and least so far? What other kinds of characters would you like to see?
- Does the art style appeal to you? What, if anything, would you change?
- What do you think of the UI (as much as you can see of it here)?
- After Rain deals with somewhat dark/emotional themes, including grief, anxiety and depression, and social isolation. How do you feel about games that include these kinds of themes? What ways do you most like/dislike to see these themes handled?
- There’s a lot of freedom of choice in this game. How much do you appreciate freedom or sandbox-like features in VN-based games, and how would you like to see the plot keep moving the player forward?
Any other thoughts are very welcome! This is my first post here - and my first VN project - so it's a combination of excitement and terror for me, and I'm interested to know people's opinions. Thanks for reading!

