A little bit about myself:
Not too well-versed in VN's, but the few I have played I've enjoyed immensly (Ace Attorney series, Zero Escape series, Danganronpa etc). This visual novel I'm currently working on has been in my head for quite some time (characters and story mostly), so I'm hoping to get it out there and see what people may think of the concept.
Story:
The premise for this VN is the idea that no one's brain capacity can reach 100% (A cheesy concept I know, but just bear with me....)
Background: The planet (Earth) runs on “Energy”. Everything that resides on earth uses a fraction of that energy, with the intentions of returning its life-force to the planet once it dies – Allowing for a cycle that ensures the longevity of the earth.
Therefore, humans are allocated a specific percentage of that energy from birth (basically a way of regulating the planet’s power source.)
The amount of percentage you’re designated is determined by a device that reads life energy. Then the baby is given a band of varying colour (e.g. Red = 99-89% Orange = 88-79% Yellow = 78-69% etc) which enforces the power cap.
The issue that arises is that many people are often forced into a role or lifestyle that they may not want to be in.
E.g. My percentage is capped at 34%, therefore I cannot join the military or exert too much physical strain.
Or, my percentage is capped at 12%. Very weak; only likely to work a boring office job, where I’m sitting at a computer all day.
Characters:
The story follows the main character Soren, and his younger brother primarily.
Soren is resentful of the system because his functionality is capped at 49%. Just shy of 50%, he is deemed not quite good enough to join the military – which is what he wants to do in order to follow his parent’s legacy (Mother and Father both high-ranking soldiers in the military, often viewed as heroes of their time: They were killed in action).
Despite this, Soren enrols in the Cadet Training Programme anyway. An academy for potential recruits to train for military roles (either on the field, or in support).
He is hoping that by the end of it, he can prove his worth as a soldier on the frontlines, as opposed to just the support team (i.e. gathering Intel, maintenance, first-aid etc.) (A rough colouring, hoping to improve in the meantime).
Max is Soren's younger brother. He is very close to his brother since their parents passed away. A bubbly, playful personality in contrast to Soren's more somber tone; they help to balance each other out.
There will be other characters met along the way; currently 3 more at least that Soren will interact with: Luna, Maya and Hunter are their names at least (will aim to get some progress pics up soon!)
Gameplay:
The end goal is for a fleshed out story with multiple branching paths (particularly affecting character relationships and the scenes that’ll play from that).
-Will have an Inventory screen; where the player can view all items they’ve collected along the story.
Rather than being able to directly interact and pick up the object on-screen in the environment, when at the appropriate point in the story, a text prompt will come up, and the player will have the choice of either picking up or leaving the item:
-Main gameplay derived from collectable items is being able to give items to other characters
-This’ll reward the player with a closer relationship with that character; resulting in alternate dialogue/an extra scene/fleshing out the character profile etc.
This, in turn, is tied to "character relationships": I aim to have a system in place where certain dialogue choices with characters will lead to their relationship with Soren growing stronger. This will prompt alternate scenes and different/extra dialogue.
Also hoping to have a Character Stat system in place. It'll be for Soren only and will be a simple case of having the option to go to A) Gym, B) Library, or C) Socialising at the Mall for example. Going to the Gym would improve your strength, Library will improve intelligence, and the Mall will improve your friendship stat with certain characters.
I'm aiming to also have the character stats affect certain scenes in the story/dialogue choices etc.
Images:
For the backgrounds, I was initially intending to create them from scratch in 3D using Maya (since that's what I studied at Uni), rendering them, and then editing the bkgs in Photoshop.
However, that proved pretty time consuming, and I didn't totally like the end result.
Example: I changed it up, using photos instead, and edited them to suit the visual style I was going for: These are just some of the bkgs I have so far.....
What I'm hoping for:
I guess I just want to prompt some feedback about the story (hopefully I didn't ramble on too much, and if anything is unclear I'll be more than happy to clear it up).
I'll be aiming to get some more info/art up on the characters and such in the meantime.
This will just be a place to note all my progress so far, and please let me know if it's the sort of VN you'd be interested in