Art quality decreasing.

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Raichi
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Art quality decreasing.

#1 Post by Raichi » Tue May 17, 2016 5:10 am

I set my window size for my ren'py project at 900 x 600 pixels

I made a simple test bg at this size and put it in my script. However when launching the game the bg looks pixelated, as if slightly stretched even though it's supposed to be at the same size.

Same goes for the character placeholder.

Is there a way for me to maintain the quality of the art and not have it be pixelly?

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xela
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Re: Art quality decreasing.

#2 Post by xela » Tue May 17, 2016 6:08 am

Search for similar issues, I recall this being discussed in details at least two times before.
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Raichi
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Re: Art quality decreasing.

#3 Post by Raichi » Thu May 19, 2016 10:28 am

I searched but I couldn't find the answer here on the forum.

I did find a code that solves the problem on renpy.org though

Here is the code if anyone finds themselves having the same problem I had:

Code: Select all

init python:

    def force_integer_multiplier(width, height):
        multiplier = min(width / config.screen_width, height / config.screen_height)
        multiplier = max(int(multiplier), 1)
        return (multiplier * config.screen_width, multiplier * config.screen_height)

    config.adjust_view_size = force_integer_multiplier

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Re: Art quality decreasing.

#4 Post by xela » Thu May 19, 2016 10:38 am

This was posted before as well. I don't believe it's always the same thing, there sadly isn't any keyword databased maintained for the issues discussed on this forum. Your thread title is more appropriate for this issue at any rate.
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