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I made a simple test bg at this size and put it in my script. However when launching the game the bg looks pixelated, as if slightly stretched even though it's supposed to be at the same size.
Same goes for the character placeholder.
Is there a way for me to maintain the quality of the art and not have it be pixelly?
I did find a code that solves the problem on renpy.org though
Here is the code if anyone finds themselves having the same problem I had:
Code: Select all
init python: def force_integer_multiplier(width, height): multiplier = min(width / config.screen_width, height / config.screen_height) multiplier = max(int(multiplier), 1) return (multiplier * config.screen_width, multiplier * config.screen_height) config.adjust_view_size = force_integer_multiplier