Archiving fonts
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- jack_norton
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Archiving fonts
I ran the archiving tool, but somehow it doesn't work with fonts. I can archive everything (jpg, png, ogg files) except fonts. Is this normal or is a bug?
- PyTom
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Re: Archiving fonts
It's a bug, but at a lower level than I can solve myself. Fonts are the only filetype for which this is a problem, currently.
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- jack_norton
- Lemma-Class Veteran
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Re: Archiving fonts
Cool. Would be nice to have a single file archive with everything inside it.
Re: Archiving fonts
Is it something like not being able to instantiate a font from a memory file? If that's the case why not have the font saved to a file in the local game directory the first time it is needed? Doing so would allow the archive to still transport the game as a whole but provide a workaround for the problem of fonts having to open from a physical file.PyTom wrote:It's a bug, but at a lower level than I can solve myself. Fonts are the only filetype for which this is a problem, currently.
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