Re: (18+) Red Eyes In The Darkness- The tainted blood - Chim
Posted: Sat Dec 31, 2016 9:06 pm
It has been quite some time since I posted last. Quite a lot happened. Some good things and some bad. Game related though many bad things (although not as bad as could be).
So to make it short....my co worker got sick a few times and also managed to infect me a few times which lead to me either doing overhours or.....being out of commission due to being sick.
Luckily it went over again...till rinse and repeat happened^^' Currently I'm sick again but two good things are.....its getting better already and
I'm having no work coming week.
For the game though this means that my original time table died a long way (although some other factors also played into that as mentioned below), but on the other hand I'm working on it still and with next week free I'm hoping to make a good headway there.
Aside from the health issues another point factoring in the timetable dying was that a new set of betas I got mentioned quite a few problems they had with the script (as quite a few things felt unneeded / too long and others felt as if they had too few choices). In addition to the new version of renpy half fixing a few issues I had only managed to fix to the same state (but with some side effects) I decided to redo the progamming and also many parts of the script itself.
So what does this mean where I am:
-Currently I'm back at the prologue for the rewrite. I hope to finish this this week.
-Furthermore I managed to get some backgorund work done and got some help. This means I now got a title screen that I will publish very soon.
-Additionally I got some needed images for the game which will enhance the game play greatly. Also I ordered a few tracks of music where I'm currently still waiting to receive them.
-Timetablewise I hope to now finish the demo till february and get the beta testing stage finished in march and then publish the demo at long last.
So to make it short....my co worker got sick a few times and also managed to infect me a few times which lead to me either doing overhours or.....being out of commission due to being sick.
Luckily it went over again...till rinse and repeat happened^^' Currently I'm sick again but two good things are.....its getting better already and
I'm having no work coming week.
For the game though this means that my original time table died a long way (although some other factors also played into that as mentioned below), but on the other hand I'm working on it still and with next week free I'm hoping to make a good headway there.
Aside from the health issues another point factoring in the timetable dying was that a new set of betas I got mentioned quite a few problems they had with the script (as quite a few things felt unneeded / too long and others felt as if they had too few choices). In addition to the new version of renpy half fixing a few issues I had only managed to fix to the same state (but with some side effects) I decided to redo the progamming and also many parts of the script itself.
So what does this mean where I am:
-Currently I'm back at the prologue for the rewrite. I hope to finish this this week.
-Furthermore I managed to get some backgorund work done and got some help. This means I now got a title screen that I will publish very soon.
-Additionally I got some needed images for the game which will enhance the game play greatly. Also I ordered a few tracks of music where I'm currently still waiting to receive them.
-Timetablewise I hope to now finish the demo till february and get the beta testing stage finished in march and then publish the demo at long last.