papillon : pirate girl VN sounds good

. And Ninjas sound good too

. I'm pretty sure there are projects in the making, secret or not, that would fulfill the need I described. May they reach completion!
Nebi : of course, the world is a terrible place and fluffy schoolgirls make up for that. But that's not what I meant. Just that schoolgirls are not the only "fun" thing or the only thing of interest out there. And I also don't mean that I don't want anymore schoolgirls, as I do like the topic. But my very personal feeling at the moment is : "gimme something new"
I suppose many of the topics I mentioned would required research to be done properly. But why not use fantasy settings? Personally, I suck at modern day settings because I'm not terribly interested in it and it's too easy to spot mistakes since everyone lives in it. Fantasy settings (and by "fantasy" I mean *any* kind of setting that is not 100% based on the real world) just give me the freedom I need to focus on what I know or can make up easily.
And while extensive research would be too much to ask, a little research here and there doesn't hurt. Research doesn't mean you have to follow what you learn to the letter. It's just another mean of inspiration.
While we're on this topic why don't we all list a few ideas that we've considered but decided to put aside?
I thought that's what the Ideas Dump thread was for, but maybe this is considered different?
Anyway... 'a' could be fun depending on how it goes, 'e' sounds somewhat familiar ô_o and 'f' very intriguing

.
tigerrenko : Oh, neat, a game journalist ^.^. I don't think we've ever had one here

.
What you say is interesting. I noticed *some* games suffered from this "coder goes writer" problem, but I thought movies were not impacted as such (unless you count games turned into movies). In any case, I can only agree since, as a coder by trade, I struggle the most with stories. If I could, I'd produce all the ideas I quoted, but it's true that most of them *sound* cool, but I can't say I have any idea how to tackle them.
And I don't know : do we really lack writers? Okay, maybe we lack *pure* writers. Or at least, most of them belong to their own team. What I've often wished for is a writer who could turn detailed ideas into stories. But maybe it's just asking someone to make all the work. I don't know at which point a designer/writer relationship could be created.
I really like your 'b' idea. Would it only retain the social structure or also mix old weapons and tools with modern apparatus? (because turning swords into laser swords would just end up being Star Wars, wouldn't it?)
Also, following my previous question : should we put other ideas in the Ideas Dump or is there really room for a different thread? Also, what about gathering such ideas in a more useable form? Maybe on the wiki?
mikey :
What if schoolgirls and fantasy are simply the rock and pop of the VN genres? A jazz enthusiast will probably always feel his music underappreciated since it's not playing in every radio station like Madonna. So if you like VN comedies set in the sixties, there will be only so many titles (actually, none that I can think of at the moment).
So, basically, our schoolgirls VN would be similar to how most young creators start by making a Final Fantasy / Pokemon / Castlevania / Super Mario clone ? (it's a stretch as there's no actual *cloning*, but there's a familiar and comforting base that everyone goes for)
The other thought is that the target groups for schoolgirls and fantasy are the most active ones on the internet, so you tend to see them because they WANT to talk and post pictures.
I'm really focusing on VNs (or at least strongly story-based games) and on what makers create, more than what fans gush about.
Maybe it's also that all the known large OELVN projects like Katawa Shoujo and Shira Oka are set in some kind of a school, and also that the best artists tend to draw schoolgirls and fantasy, so we are once again in the rock and pop world.
I can totally understand why the big projects go for the popular trend. But aren't smaller teams tempted to experiment? I'm tempted to compare to the IF community where experiments abound, but I'm conscious that IFs are way older than VNs and I find IF authors experimenting a *bit* too much for my taste ^^; (though some of them have pulled off wonderful things in trying so hard).
I think there should always be regular/wide-audience games and VNs, because it ensures a continued interest with proven values. But just as many people think the general game industry is going stale and only indies are coming up with fun ideas, I'm concerned this is happening with VNs already... and *we* are the indies ^^;
So, VNs are a niche. OELVNs are a niche within a niche. And non-schoolgirl, non-fantasy OELVNS are a... well, yet another level down.
Mmm... does that mean people who play schoolgirl OELVNs are not likely to try games with other themes? I don't know, maybe that's how it is, but it seems strange. I mean, people who like schoolgirl animes do watch other things, right? Or is it always "schoolgirl" themed, whatever the medium? o_O
if you go on the net, you see pretty much only these discussions about schoolgirl games, it makes you so overwhelmed that it's difficult to "zoom in" to OELVN level
I'll note here that I don't really look at commercial games and their reception, but just OELVNs in this topic. I've pretty much dropped commercial games as they tend to be H-only (ohh, generalizing

).
(side note : I have the feeling I'm not getting your point, so apologies if I'm totally off ^^;...)
Since a school setting seems to be the "default", people may be tempted to start thinking about "what will be special about my school", rather than "what will be special about my game". In McDonald's terms, you are coming up with the "Hungarian Burger", the defining feature being it that it has slightly more pepper and two rings of paprika. Well, it's still a burger. You could actually also cook soup, but somehow that isn't so obvious due to all the exposure to burgers.
Haha, that's pretty close ^^. C'mon, people, make nuggets!
When you are just starting to create a game and have this clean sheet of paper, the great thing is that you can think of *anything*. But often the exposure to so many schoolgirl and fantasy stories makes the mind think that this is how you write.
In that regard, would it help if writers in search of inspiration had a list.... even a wishlist of sorts? Maybe we just need someone to tell us not to just see the school, but also the town in which it is?
Monele, you answered yourself with the big post. Since the community is still young it'll take time to start seeing different settings as many are first emulating the things they like before proceeding to do something original and, as mentioned above, some ideas require 'juice' ($$$$) to be plausible considering the technical implications (and complications) of turning what started as a novel or a script and adapt it to the multimedia format.
It might be too young :/. But is money really a problem here? There have been fantasy VNs and sci-fi VNs and other types. How was it done? Was it really that different from making the schoolgirl ones?
Is it about not having photographed backgrounds at the ready? Is it about having experienced school and not a medieval castle or a space ship?
Lastly, there is also the will to finish a project as stated above. It's easy to begin and a pain to finish for the obvious reasons that what seems simple at the beginning starts growing in complexity and not everyone manages to be up to the task. In fact, I've been procrastinating so much recently...
I'm all with you here, but again, aren't schoolgirl-story authors also struggling the same?
Something like that would be awesome, but I'm afraid of making it, since people would beat me sticks for being inaccurate afterwards xD
So okay, maybe here's a reason why we don't see more of these :/. Maybe accuracy is not *that* important? Story is king. Fun is king. If you have to distort reality to make it happen, I think it's worth it
And don't worry! A game without schoolgirls is coming soon! Almost done....
Yay!

*lil dance*
Here something else that could be the reason. Among the few VN ideas I have lying around, one of them is what you could call "my epic".
Ah yes... the eternal "epic" problem ^^;... I'm a big client of that one ^^;;... I agree that such projects are probably better kept for later times, bigger teams and maybe even some "official" status (moneys!). But it's still sad to strike off some settings just because they're usually linked to epic stuff.
This is also why I suggested different school settings. I think it's one of those "tips" you learn at some point about plots and stories : settings are rarely directly linked to them. A story about love could technically happen at any time period in any sort of setting. All the big thematics should work and be adaptable. Actually, some books and movies do that trick of using an existing story/fable and putting it in an unexpected setting.
In the end, I'm really just looking for "why"s, so a possible solution can be found. Maybe it's just about shaking the bowl to make good things come up. Maybe it's about getting the right people together. I wish I knew ^^;...
F.I.A : actually, this thread makes it all confusing, and yet I realize what happens when I read through it : I think "oh, cool idea! but no way I'm the one making that" ^^;... Ideas tend to be best manipulated by their own creators...