a.k.a. ...a gamedev with a horrible unpredictable schedule and game projects that suffer because of it...
It's been a common thing with me, not being able to finish beloved projects. So far I've only released Senpai WataMite (take note that was a good few months back!) out of a whole bunch of projects I've promised and eventually have let down. I've also had this fear that the constant flops are something that my work would be associated with, so that's been eating me up and stopping me from making progress on anything, old and new. There's also a bit of fear that anything I produce after this slump won't be as good as my previous work...
Though I also like to think the production limbo is a familiar sight for a lot of people, especially one-man-teams like SSP ( usually it's just a one-man team;; ) and others who still have to juggle school and/or work.
So I was wondering how anyone else kind of fights off those negative feelings that come with neglecting their precious projects and getting back on their feet?! Yeah!! >:0
Thankfully I've been working on some small personal projects on Ren'py (and I've finished a couple, but I can't share them because they're littered with friends' in-jokes
Let's all support each other and keep making great games, okay?~