Code: Select all
label start:
"meow!"
"fight or die"
$ potions_left = 10
with None
jump fight
label fight:
python:
heromax_HP = 1000
hero_HP = 1000
tigermax_HP = 2000
tiger_HP = 2000
extramax_HP = 9000
extra_HP = 9000
evilmax_HP = 5000
evil_HP = 5000
while True:
stats_frame("ExtraP", 9, extra_HP, extramax_HP, xalign=0.20, yalign=0.05)
stats_frame("Tiger", 4, tiger_HP, tigermax_HP, xalign=0.98, yalign=0.8)
stats_frame("Hero", 1, hero_HP, heromax_HP, xalign=0.02, yalign=0.05)
stats_frame("Evil", 5, evil_HP, evilmax_HP, xalign=0.80, yalign=0.8)
battle("win", "lose", hero_HP, extra_HP, tiger_HP, evil_HP, xalign=0.5, yalign=0.5)
label win:
"yay"
return
label lose:
"noo"
returnSo ya I think this is a bug.


