Unity for porting my own project.
Posted: Tue Jan 03, 2017 7:54 pm
Hello,
I've been working on a VN project of mine for a year or so now with TyranoBuilder. It is a hobby project and I've been progressively working on it.
Since I have no art skills, I turned to 3D and initially used stock 3D assets with exception of spaceships which are fully my own designs. I wasn't good at modelling humanoids and had avoided it.
The VN is sci fi and I felt using 3D was acceptable.
The story is already there as I've been writing the whole thing for about 20 years. I've picked an arc of it and chose to make a VN based on it.
Recently, I've broken into modelling humanoids and have gotten several acceptable results, replacing about half of stock 3D characters with my own design.
And then an urge occurred. I wanted to add RPG elements and tactical space battles.
At first, I looked at possibilties within TyranoBuilder and came to a conclsuion that it's not doable with it. Next, I looked at Ren'Py. I feel it is possible to do what I want with Ren'Py but there are no ready-made solution. I am not a coder although I may be able to learn basic coding.
After having looked at GameMaker and RPG Maker MV, I took a look at Unity 3D and saw the possibility there.
There appear to be ready-made frameworks to do what I want.
First, VN framework: https://www.assetstore.unity3d.com/en/#!/content/54342 or https://www.assetstore.unity3d.com/en/#!/content/36826
And then SRPG framework: https://www.assetstore.unity3d.com/en/#!/content/14419
I have the story; I have 3D assets I've built over years with Blender. I will use 2D renders for characters but plan to use full 3D for spaceships on 2D grid during battles.
For those who have some experience in this, do you think Unity3D could do what I want to do?
I've been working on a VN project of mine for a year or so now with TyranoBuilder. It is a hobby project and I've been progressively working on it.
Since I have no art skills, I turned to 3D and initially used stock 3D assets with exception of spaceships which are fully my own designs. I wasn't good at modelling humanoids and had avoided it.
The VN is sci fi and I felt using 3D was acceptable.
The story is already there as I've been writing the whole thing for about 20 years. I've picked an arc of it and chose to make a VN based on it.
Recently, I've broken into modelling humanoids and have gotten several acceptable results, replacing about half of stock 3D characters with my own design.
And then an urge occurred. I wanted to add RPG elements and tactical space battles.
At first, I looked at possibilties within TyranoBuilder and came to a conclsuion that it's not doable with it. Next, I looked at Ren'Py. I feel it is possible to do what I want with Ren'Py but there are no ready-made solution. I am not a coder although I may be able to learn basic coding.
After having looked at GameMaker and RPG Maker MV, I took a look at Unity 3D and saw the possibility there.
There appear to be ready-made frameworks to do what I want.
First, VN framework: https://www.assetstore.unity3d.com/en/#!/content/54342 or https://www.assetstore.unity3d.com/en/#!/content/36826
And then SRPG framework: https://www.assetstore.unity3d.com/en/#!/content/14419
I have the story; I have 3D assets I've built over years with Blender. I will use 2D renders for characters but plan to use full 3D for spaceships on 2D grid during battles.
For those who have some experience in this, do you think Unity3D could do what I want to do?