Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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goldo
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#1
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by goldo » Wed Jan 25, 2017 12:31 am
Hi,
I've noticed that when using a theme, Ren'py creates colored buttons on the fly turning these base grey images:
into this, for instance:
or this:
However, changing the 'background' option in screen language does not just change the color of the buttons; it reverts them to solid blocks.
How can I do the same thing as Ren'Py does with the theme, and create various shades of colored buttons using a given theme? I could of course copy and paste the images in a paint-like program and change the colors one by one, but I'm looking for a better way?
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Donmai
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#2
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by Donmai » Wed Jan 25, 2017 9:08 am
Look for the themes section in options.rpy. You can edit the colors there, if you want.
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goldo
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#3
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by goldo » Thu Jan 26, 2017 1:07 am
Donmai wrote:Look for the themes section in options.rpy. You can edit the colors there, if you want.
Thanks! I guess my question is, how can I get more colors for my buttons (not just one set)? I don't want to change the color of all buttons, but I want to have a way of having blue buttons on a screen, green on another, orange on yet another screen, etc.
I'm guessing I would have to set up several themes in a similar way that the original theme must be doing, but I'm not sure how that would work...
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philat
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#4
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by philat » Thu Jan 26, 2017 2:22 am
That's pretty complicated actually. You can see the inner workings of theme in 00theme.rpy in the common files.
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