Steam achievements not unlocking?

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dragondatingsim
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Steam achievements not unlocking?

#1 Post by dragondatingsim »

We recently added Steam achievements to our game, and they seem to work fine when they're unlocked during the course of playing the game.

However, for players who migrate from the DRM-free version (or unlocked in-game achievements before we added them on Steam), we also wanted to have a way to unlock achievements on Steam if they've already been unlocked in our in-game achievements system before.

For that, we added some code like this to the beginning of the game:

if persistent.c1blood == True:
$ achievement.grant("Blood Donation")

if persistent.c1fish == True:
$ achievement.grant("Bravery")

if persistent.c1books == True:
$ achievement.grant("Bookworm")


etc, etc (63 achievements total)

The persistent variables are how we also keep track of them in our in-game achievements system. However, it seems that even though the code does get run when starting a new playthrough, the achievements actually don't get unlocked on Steam.

Anyone have any idea why this could be? My best bet is that running so many checks (and achievement unlocks) one after another somehow prevents it from working. Anyone have a better idea, or why this could be happening?

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Re: Steam achievements not unlocking?

#2 Post by PyTom »

How is this being run? If it's not in an init block, that's your problem right there.
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Re: Steam achievements not unlocking?

#3 Post by dragondatingsim »

PyTom wrote:How is this being run? If it's not in an init block, that's your problem right there.
It's not in an init block. Not sure why that would matter, though.

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Re: Steam achievements not unlocking?

#4 Post by PyTom »

Hm... Well, where is it, then? Since if it's not in an init block, it may never run.
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Re: Steam achievements not unlocking?

#5 Post by dragondatingsim »

PyTom wrote:Hm... Well, where is it, then? Since if it's not in an init block, it may never run.
It gets run shortly after starting a new game/playthrough.

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Re: Steam achievements not unlocking?

#6 Post by PyTom »

Would your players always be starting a new game? Or could the ones having the problem be the ones that just keep loading older games.
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Re: Steam achievements not unlocking?

#7 Post by dragondatingsim »

PyTom wrote:Would your players always be starting a new game? Or could the ones having the problem be the ones that just keep loading older games.
I told people to start a new playthrough to sync the achievements. The code does get run (I tested it by inserting a text line into one of the if clauses), but for some reason, the steam achievements just don't get activated.

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Re: Steam achievements not unlocking?

#8 Post by PyTom »

When it's not working, can you have them check log.txt to see if steam is loading properly, or giving an error?
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Re: Steam achievements not unlocking?

#9 Post by dragondatingsim »

PyTom wrote:When it's not working, can you have them check log.txt to see if steam is loading properly, or giving an error?
The strangest thing is that getting an achievement that hasn't previously unlocked does unlock on Steam as well, so the issue must be only with this section where I'm trying to sync them. The code definitely does get run, though, so it makes no sense to me.

Maybe I should just try moving everything to a different part of the script and in an init block instead to see if that makes a difference?

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Re: Steam achievements not unlocking?

#10 Post by dragondatingsim »

Update: Put everything into an init block to run when the game starts. Still no luck. It makes no sense, we use the same variables and commands for when activating them during the course of playing the game (it's basically copy pasted), but they just don't activate on Steam for whichever reason.

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Re: Steam achievements not unlocking?

#11 Post by dragondatingsim »

Asked someone else to look at the code in case it's just me doing a stupid error. After removing the "== True" parts from the if lines as suggested, the result is still the same though.

So even though there doesn't seem to be anything wrong with the code, it still just doesn't work for some reason. The code runs, but the Steam achievements just don't activate still :/

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Re: Steam achievements not unlocking?

#12 Post by PyTom »

Hm... maybe add print statements before the grants, and run Ren'Py under the console, so you can make sure the grants are even being run.
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Re: Steam achievements not unlocking?

#13 Post by dragondatingsim »

PyTom wrote:Hm... maybe add print statements before the grants, and run Ren'Py under the console, so you can make sure the grants are even being run.
I've tried the first part before. Statements that are inside one of the "if" statements and before or after the grants do get run and work, but the grants themselves are for some reason not causing to unlock the corresponding achievements.

I'm not sure what exactly you mean with the second part. I've used the console before, but I'm not sure what you mean to use it "so I can make sure the grants are even being run".

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Re: Steam achievements not unlocking?

#14 Post by PyTom »

By the console, I mean the windows console, or a Linux or Mac terminal. It sounds like you've done this already.

I don't have a good idea of what's wrong. I'd probably need to see a log.txt from a player having problems to get any more insight.
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Re: Steam achievements not unlocking?

#15 Post by dragondatingsim »

This is the log after trying it myself just now:

Code: Select all

Thu Feb 09 04:47:25 2017
Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.2.2029
 

Bootstrap to the start of init.init took 0.23s
Early init took 0.31s
Loader init took 0.81s
Loading error handling took 0.17s
Loading script took 4.16s
Loading persistent took 0.74s
Imported steam.
Initialized steam.
Set script version to: (6, 99, 12, 2)
Running init code took 1.52s
Loading analysis data took 0.13s
Analyze and compile ATL took 0.06s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
DPI scale factor: 1.000000
Creating interface object took 1.10s
Cleaning stores took 0.00s
Init translation took 0.02s
Build styles took 0.00s
Load screen analysis took 0.01s
Analyze screens took 0.03s
Save screen analysis took 0.32s
Prepare screens took 0.23s
Save pyanalysis. took 0.61s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.02s

primary display bounds: (0, 0, 1024, 768)
Fullscreen mode.
Screen sizes: virtual=(1920, 1080) physical=(1024, 768) drawable=(1024, 768)
Vendor: 'ATI Technologies Inc.'
Renderer: 'AMD Radeon HD 5700 Series'
Version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 85, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1024, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Fixed-function is blacklisted.
Extensions:
    GL_AMDX_debug_output
    GL_AMDX_vertex_shader_tessellator
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
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    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_AMD_shader_trace
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
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    GL_ARB_ES2_compatibility
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    GL_EXT_direct_state_access
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    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
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    GL_EXT_texture_sRGB_decode
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    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
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    GL_OES_EGL_image
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    WGL_EXT_swap_control
Number of texture units: 8
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 58.6070001125s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.157000 seconds.
- Frame drawn at 0.234000 seconds.
- Frame drawn at 0.236000 seconds.
- Frame drawn at 0.241000 seconds.
- 0.241000 seconds to render 5 frames.

primary display bounds: (0, 0, 1024, 768)
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(922, 518) drawable=(922, 518)
Vendor: 'ATI Technologies Inc.'
Renderer: 'AMD Radeon HD 5700 Series'
Version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 85, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1024, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Fixed-function is blacklisted.
Extensions:
    GL_AMDX_debug_output
    GL_AMDX_vertex_shader_tessellator
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_AMD_shader_trace
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_tessellator
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
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    GL_ARB_ES3_compatibility
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    GL_ARB_clear_texture
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    GL_ARB_compressed_texture_pixel_storage
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    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
Number of texture units: 8
Using shader environment.
Using copy RTT.
Using gl renderer.

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